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Old Nov 15th, 2012, 4:12:34 AM   #500
Its_A_Random
Points out the obvious
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Quote:
[03:08] <%IAR> "Dodge can only be suitably combined with moves classed as Evasive or Evasive Damaging Moves in the substitution categories rules."
That was a quick fix to stop random shit like Dodge + Taunt, but still, stuff like Dodge + Bounce is bullshit. I used it to end a Subway Run; one that was going to go to Ingo, & that is saying something. Also, as a last ditch move, I just plainly find it unacceptable. Dodge for CT: None.

Speaking of nerfing evasive moves used in combos, I would like to propose this hot-fix to Agility (Evade):
Quote:
Agility: The Pokemon focuses to increase its speed two (2) stages, enabling it to maneuver much more swiftly. Agility can also be used as a +1 Priority evasive attack. Agility will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. If Evasive Agility is combined with a suitable damaging move, the evasive properties granted by Evasive Agility are nullified. Evasive Agility also fails if used successively, or if used after Protect, Detect, Evasive Teleport, or the Dodge Command.
Basically, the current description implies that something like Agility (Evade) + Take Down gets to damage & evade the opponent's single target attack simultaneously. This hot-fix stops this. Also, it makes zero-sense flavour-wise with the evasive properties. Anyone in agreement?
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s
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