Nov 15th, 2012, 8:19:55 PM
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#701
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Join Date: Apr 2011
Posts: 220
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Let's try this.
Trainer Name: Madotsuki
Pokemon: Caliborn (Shuckle), Doc Scratch (Dusknoir), Feferi (Fidgit), Jack Noir (Zweilous)
W/L/T: 4/4/2
Backpack:
Reaper Cloth x 1
Amulet Coin x 1
EXP Share x 1
Berry Pocket:
Oran x 2
Leppa x 2
Cheri x 2
Chesto x 2
Pecha x 2
Rawst x 2
Aspear x2
Item Pocket: Nothing
Token Pocket: Nothing
Currency Counters: 9 CC
Universal Counters: 0 UC
Battle Slots: 0/3
Pokemon Team:
Caliborn the Shuckle
Shuckle [Caliborn] (M)
Nature: Relaxed (+1 Def., speed \ 1.15, -10 evasion)
Type:
Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
UNLOCKED!: Contrary (DW): (Can be Enabled) - This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Attack: Rank 1
Defense: Rank 10 (+1)
Special Attack: Rank 1
Special Defense: Rank 9
Speed: 4 (divided by 1.15)
Size Class: 1
Weight Class: 2
Base rank total: 22
MC: 0
DC: 5/5
Attacks:
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw
Power Trick
Power Split
Shell Smash
Bug Bite
Guard Split
Gastro Acid
Accupressure
Sand Tomb
Rock Blast
Toxic
Sandstorm
Dig
Sleep Talk
Earthquake
Gyro Ball
Substitute
Doc Scratch the Dusknoir
Dusknoir [Doc Scratch] (M)
Nature: Impish (+1 Def., -1 Spc. Att.)
Type: Ghost
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Pressure (Innate) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 6 (+1)
SpA: Rank 2 (-1)
SpD: Rank 5
Spe: 45
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Curse
Shadow Punch
Memento
Pain Split
Imprison
DynamicPunch
Trick Room
Taunt
Torment
Rest
Sleep Talk
Protect
Earthquake
Sucker Punch
Spite
Jack Noir the Zweilous
Zweilous [Jack Noir] (M)
Nature: Mild (+Special Attack, -Defense)
Type:
Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle (Can be Enabled) - This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17
MC: 2
EC: 8/9
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Outrage
Dark Pulse
Earth Power
Head Smash
Dragon Tail
Taunt
Work Up
Superpower
Draco Meteor
Thunder Wave
Feferi the Fidgit
Fidgit [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW) (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
MC: 2
DC: 5/5
EC: 6/6
Attacks:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Toxic Spikes
Earth Power
Gravity
Spikes
Stealth Rock
Wish
Disable
Trick Room
Taunt
U-turn
Thief
Double Team
Protect
Snatch
Rock Slide
Light Screen
Reflect
Rest
Sleep Talk
Block
Last edited by Madotsuki; Jan 15th, 2013 at 4:32:47 PM.
Reason: Fixin'
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