Poor Kanga ;-; Ah well, I guess if we're getting stricter with the tiering, it's sorta on the fence for me too, depending on your viewpoint.
Anywho, I guess I'm here to talk about Drifblim. Having taken a decent amount of time to test it, I can say that Drifblim is an interesting case. It's Unburden set, despite it's single-move coverage, is more than capable of cleaning up late-game once the opponent's Steel-, Rock-, and Elecrtic-types have been worn down. This is fairly achieved, since the majority of such checks remain very much hazard-weak, as well as suspetible to burns, which Driflbim can spread quite well early-game by merit of his moderate bulk and unique typing. It can even double as an emergency spin-blocker to protect the hazards it appreciates (though it's risking a speed tie to DBond Kabutops, making that somewhat ill-advised). Generally, Drifblim can serve as a very usable utility 'mon and late-game cleaner. Of course, while that's all well and good on paper, in practice it is a bit more difficult to achieve. An SR weakness, backed by Pursuit issues, leave Drifblim much less leniency in coming in and out, and his initial power is rather underwhelming, meaning that he won't be cleaning up until the opposing team is notably whittled down. Basically, Drifblim is definitely "effective" in the current metagame, but needs some dedicated team support to play properly, befitting C rank.
Tehy: like i get the feeling you're pro or something
Tehy: on this ladder
Tehy: it's so fucking hard to tell