I agree with many of cape's points. This process hardly went the way I expected the concept to turn out. I also agree that I don't think the end result reflects the concept of risk and reward in nearly the best way possible, if at all. However, I hesitate to say any of that "blame," if you will, falls on bmb. Last time I checked, we all got one vote. I do personally think starting with Bug typing wasn't the best option (Electric/Psychic was the best on that slate...), but typing is really only one aspect of a Pokemon and I can't blame bmb at all for wanting a Bug CAP. We all wanted one on some level. And after that stage, I feel the real issue was that we never had a cohesive vision as a group for where Aurumoth was gonna go, and that led to a few instances of voting decisions opposing earlier decisions. And no I'm not (just) referring to abilities.
Really all I can say about Aurumoth is I await the playtest. This is probably the first time I've disagreed with just about every decision CAPers (note: not bmb so stop yelling at him) made along the way. I haven't agreed with the majority of the decisions actually on every CAP now since Voodoom, so I guess I just haven't adapted to 5th Gen CAP well lol. Here's hoping I come out of the next CAP feeling more satisfied because right now, for me, the process has just stopped being fun.
Infighting and drama were not as bad this time around as last, but I don't see why we have to settle and accept it as fact. Let's do this right. We can have discussion and even argument without drama. We've done it before.
And now to summarize the conflicting points of view on the final product.
Person A: ERMAHGERD IMMA DESTROY YOU WITH MA BROKENMOTH
Person B: Lol only n00bs use AuruFAIL. Even in its own playtest it's outclassed. It won't even get used in the CAP meta.
So... yeah. Let's see who's right. My money is it's closer to A, though more meta-centralizing than broken, obviously.