Ok, let's get this analysis back up and running.
I did some more testing, and found out that Poison Heal IS quite a lot more useful than Hyper Cutter; the chances of being Toxic'd are far greater than that of being Intimidated, even with opponents playing cautiously with Toxic once they see Gliscor. The extra Recovery really really helps it Sub stall in Sand as well as set up with more ease.
Here are some topics that still need to be discussed and decided and my views on them:
alexwolf's U-Turn proposal:
I do think that U-Turn is quite standard on Gliscor, but I'd like to put it in AC, because Taunt/Toxic or Roost/Protect are nearly always more useful. U-turn could be useful against pokemon like Rotom-W or Keldeo, however being defensive it's quite weak and usually regular switching should suffice. When in place in a VoltTurning team, having coverage or support options are preferred.
Pocket's SD proposal:
I would really like to see what other QC members think about this idea, because my opinion on this would be to keep the SD set, though I'm not exactly against ditching the set itself as long as someone has support. My personal opinion is that it acts as a tank that takes hits and seizes switches to pull of Dances, which makes it different from Defensive. The only thing I don't like about it is how pitifully weak it is even after a Swords Dance- Rotom-W survives a Facade with ~30%, while even 4 HP Loom can survive a +2 Ice Fang.
alexwolf's ev proposal:
I do think this requires more testing. Outspeeding Loom is occasionally useful when you want to finish off that last bit of HP, though if that's enough proof I'm not sure. I'll look into it.
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