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Old Nov 18th, 2012, 6:12:09 AM   #2
bugmaniacbob
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Not really much of a skeleton, that

- That list of bullet points needs to actually go somewhere, it's a bit pointless just floating around in limbo. All that looks like it would fit perfectly well under the overview. Except for the bit about Trick Room in the sun; that would go under Other Options

- Note: CAP Analyses don't use the standard Smogon formatting. Here's what the set should look like:

<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility";
set.move[1] = "Rapid Spin";
set.move[2] = ["Recover", "Protect"];
set.move[3] = ["Stealth Rock", "Toxic Spikes"];
set.move[4] = "Lava Plume";
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Calm";
set.evs.HP = 252;
set.evs.SpD = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
</script>

Bear in mind also that CAP analyses don't have Set/Additional Comments, it's all in one huge lump.

- Explain the set. This seems obvious, but kindly point out what Rapid Spin does (VERY briefly) and more importantly, why you would use it over other defensive Rapid Spinners such as Tentacruel
- Also explain why you'd use this over Heatran (ie. Rapid Spin / Recover / Tspikes absorption / Fighting resistance / Water immunity / etc)
- Note that it counters pretty much every Water-type out there except Psyshock Starmie, as well as blocking Scizor, Breloom, Cloyster without Rock Blast, etc
- Mention that it's immune to both burn and poison which is a significant advantage for a defensive Pokemon
- Explain why you would choose Protect over Recover - I imagine it's for scouting although I personally would never be without Recover on a set like this one
- Explain the relative benefits of SR and Tspikes - SR is vital if you have nobody else on your team to set it up, but if you do, then Tspikes adds to the switch pressure
- Finally, point out why Lava Plume is the best STAB move for the burning to offset slight physical vulnerability
- Honestly I'd say that Tbolt or Thunder could go over your entry hazard if you already have SR because Lava Plume on its own is weak as hell, especially under rain - also you need Tbolt to spin against Taunt + Shadow Ball Jelli (dunno how common that is though)

- Explain the EVs and nature. Provide examples of what Mollux can and can't survive with that spread. Give alternative spreads with different targets if possible.
- Maybe explain why Black Sludge > Leftovers v.a.v. Trick because both approaches are feasible
- Mention that Air Balloon is bad because it prevents you from being able to absorb Toxic Spikes even though you get the extra immunity

- Weather you're using this in is crucial
- Great answer for other rain teams for sand or rain teams
- Provides useful Water immunity for sun teams while boosting Lava Plume but they have better spinners and aren't so troubled by rain teams generally as far as I can tell
- Dry Skin better than Illuminate even on sun teams as that Water immunity is too good to pass up
- SubDD Dragonite can set up on you without fear, as can SubSD Terrakion and SubDD Gyarados (under rain) - variants without Sub need to watch for Lava Plume burns but whatever
- Steel-types good for getting rid of Dragonite with only Dragon Claw, and hopefully you can burn all other kinds... and I guess Gliscor stops Terrakion, sort of
- Latios, Latias and Hydreigon exist - Latias can CM up and Psyshock you to hell, Hydreigon can Earth Power you
- Get a Scizor or Tyranitar or specially defensive Jirachi or something
- Watch out for defensive Volcarona
- Block it with Heatran
- Dugtrio... yeah can't do much about this
- Water-types good to beat opposing Heatran and can be an emergency stop to Dragons
- Can't switch into Tornadus if you take SR damage - see above SpD Jirachi or Heatran or something

- Spin support valued by stuff like Dragonite, Tornadus and RainVolc on rain teams or just about everything on a sun team
- Sand teams aren't typically overtly hazard-weak but absorption of Tspikes is always appreciated
- Entry hazard support appreciated by set-up sweepers such as aforementioned Dragonite, Terrakion and Landorus, or pretty much everything on a rain or sun team

------------------------------

- I'd honestly think a Tank set is worth a mention purely because it does have advantages over Heatran as a Tank depending on the team and as shown by Tran it's an effective build - plus the above build is weak as hell under rain, which is annoying when that's why you put it on your team

- Something like:

<script language="JavaScript">
var set = new CAPSet();
set.name = "Offensive";
set.move[1] = ["Fire Blast", "Flamethrower"];
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Grass", "Hidden Power Ground"];
set.move[4] = ["Stealth Rock", "Recover"];
set.item = "Black Sludge / Life Orb";
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 252;
set.evs.SpD = 4;
document.write(composeSet(set));
</script>

- Go over description in the same way as above

[OO]

- Specify what a Scarf set would look like - Eruption/Fire Blast, Thunderbolt/Thunder, HP etc., Trick/Sludge Wave
- To that end, mention Expert Belt - I ran into a lot of people during the playtest who would calmly switch their Ferrothorn into Mollux after I'd KOed their Politoed, expecting me to be Scarf-locked
- Mention Scarf + Trick + Final Gambit
- Mention Twave, WoW, Acid Spray, Heal Bell

[C+C]

- Mention specific Pokemon
- CM + Recover Latias
- QD Volcarona with HP Ground
- Defensive Dragonite - watch out for burns / HP Ice if Multiscale broken
- Tyranitar / Terrakion - burns
- Heatran if not running HP Ground
- Anything with a strong EQ - Landorus, Salamence, Hippowdon etc
- DUGTRIO
- Starmie with Psyshock if not running Thunderbolt
- anything else I've missed

Last edited by bugmaniacbob; Nov 18th, 2012 at 10:47:30 AM. Reason: forgot something
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