DANMANTINCAN
Iron Dungeon - Gear Golem
And so, Ike survives one beam of electricity to take out the Magneton with a stream of fire! But as Magneton faints, it blasts a wave of electricity in desperation that completely misses your Pokemon, but it does power up the Gear Golem again! There are two levers left. As you pick up the Magnet, a decision awaits you: Which lever do you pull?
a) Pull the lever on the left.
b) Pull the lever in the centre.
BATTLE END
danmantincan OOO

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Edward (M) @ Focus Sash |
Ike (M) @ Charcoal |
Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/
Chlorophyll | Shield Dust/Static/Overcoat
HP/EN:
100 /
81 |
31 /
45 |
110 /
100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
Trap X
Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN:
KO /
63
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (3a)
You may also re-arrange Items, if you wish, at this step.