Wow Dusk, you opened the floodgates a bit. People have been chomping at the bit making suggestions in chat (retaining the Odd Incense glitch, anyone) and I've gotta say something about it.
Sorry zyre, and I don't mean to single you out, but I can't support any of this. It just seems like so much "hmm, this might be cool. Why don't we put the current, evolving metagame on hold and implement whatever random idea, just to see what happens." If other metagames can be ban happy, I fear this one becoming experiment happy.
Changing stats, moves, movepools, typing, and the type chart itself have never seen the light of day in Standard OU* for good reason; they are extremely powerful metagame manipulation tools that should not be used lightly. They are simultaneously DuskMod's greatest strength and IMO the greatest threat to its long term health if used imprudently or impatiently. If we try every new idea, without any concrete reason, before the metagame has come close to solidifying--seriously, this has existed for a month, with no more than 20 or so people--we would neglect DM's mission of "increasing competitiveness, raising the skill ceiling, and emphasizing balance." Let things like 6-moveslot, Balanced Hackmons, and Equal BST pursue their goals of wonky ideas, and let Duskmod pursue the goal of a better OU.
The majority of work done to improve standard OU is not banning, but playing, testing, making sets and teams, and discussing the strengths and limitations of pokemon as they are. So it should be here. Just because we have more powerful and precise tools than a banning does not mean we should wave them around like a magic wand at every opportunity.
We should follow a principle of minimal modification. The closer DuskMod can resemble standard OU, the better we have done IMO. Tweaking every single move would just create another schism cementing DM's "Other" status. More practically, each change has to be learned and re-internalized by newcomers. To avoid confusing or daunting them, the changelog should be no longer than necessary to reach DM's core goals.
Relatedly, I have come around to the position that the introduction of pokemon from other generations should proceed at a measured, even slow, pace. We are all excited to try new things, but we have a huge pile of new things that we have barely tried at all. At most we have used a handful of known good pokemon a few dozen times. There's roughly 150 fully evolved pokemon in DM atm. The metagame NOW is potentially thrice as broad as Standard OU. Far from rushing out 50/60 more pokemon, we should be taking more time with the current batch.
Insofar as changes should be made at the present time, they should be changes targeted towards a concrete problem in the metagame. DM is an experiment, meaning we need to observe, hypothesize, and test. It takes 20 people longer to do that than 2000, so we need to exercise patience to get it right. If the main reason you want a change is "I want to try this idea out" and not "DM needs this," the change is ill-advised. We should treat edits to this metagame with the same gravity we treat edits to others, i.e. bans.
*excluding OHKO and evasion moves being effectively stricken from movepools