I had actually screwed around with a LO Roost 3 Attacks DNite way back in BW1. The main appeal was having a strong Espeed that you could spam multiple times without becoming set up bait (Cause otherwise you should be using Mence). It also could beat those Scizor-Rotom cores that were running around everywhere at the time. I don't remember much what the set was though.
I really liked DNite and was glad to see it get Multiscale. The set I actually liked the most was ShuffleNite. Spreading paralysis and being stupidly hard hazard shuffler to force out was something I liked a lot. I was a lot worse teambuilder back when I used it so I never made a team that did it justice. However, I did build a spread that outclassed IMO the bland one given in the analysis that should still work fine in BW2. It was 252 HP/ 84 Def/ 172 SpDef with a Calm or Careful nature (depending on whether you used DTail or Whirlwind). This spread always beat Specs Latios 1 on 1 in non Sand weather as well as survive a CB Outrage from Salamence and beat even CB Terrakion (always one on one). This made it incredibly difficult to force out, much less avoid being crippled by TWave. He also helped alot in fighting rain/sun teams as he had plenty of switch in opportunities and could terrorize the latter with SR shuffling. The set hates status, though, and needs at least SR to be effective. Someday I'l get back to him but right now I don't have the time.
As far as DNite in general, I'll have to agree that CB is generally the best set. It's really hard to switch into or revenge thanks to that raw power and Multiscale. This makes it pretty valuable on dragon spam teams. Due to the low speed stat I don't think the offensive DD is as good as it was. Although, if you bring it in healthy on some set up fodder (like after a kill) it can take advantage of the forced switch and intact Multiscale to get 2 DDs in. Otherwise, you are probably better off with Bulky or Mono DD. RainNite is always a terror thanks to its powerful and haxy STAB Hurricane with the complementary Thunder. These two attacks can hax past checks/counters and cripple fast attackers all while leaving more than just a dent. Hazards go really well with it due to the many switches the hax forces and that can be profited on with a STAB DTail coming from a naturally high 134 base attack.
In general, DNite is more reliant on Multiscale than before due to the increased power found in some new offensive threats and new competetion in the head-on aggression department from Garchomp and Kyurem.
Edit: It was something like that. I remember it could outrun and OHKO the slower and bulkier Rotom with Outrage while 2HKOing the faster and more fragile one with ESpeed. I used it because I wanted something that was more flexible than the CB set with a bit more staying power while keeping its instantly strong attacks (plus it beat Scizor-Rotom cores). I think I used Fire Blast, though, which was another cool perk brought by using a LO over CB.
Last edited by Melee Mewtwo; Nov 21st, 2012 at 2:21:46 PM.
Reason: Merged Posts with Computer