I've been testing Aurumoth for a while in a rain team (which peaked 1# -made in 3 min-) and have to say that it doesn't behave like i though it would:
First, it's stabs are useless (it's not a volcarona) in qd sets, no guard with thunder/blizzard/focusblast are way better then keeping bug buzz or using hydro pump ( do you really need more water attacks in a rain team?), unless you really want to be walled by jello/ferro/dragons. Meanwhile dd sets are walled by skarmory no matter if they use close combat or not.
Second, Aurumoth is not a risky pokemon, not close to be. it's way to use is to put it in front of something that can't do much to it, and it's kinda easy to set up on things as it has huge physical bulk. Just like aggainst ferro in which Aurumoth can easily take 2 gyro balls or survive a brave bird from skarmory giving it time to set up one or more quiver dances and make an easy sweep. So due to it's bulk it's hardly need prediction or hide aurumoth with illusion (even if it might get more boosts). So no guard is just the best option.
Third, whoever is running scarf ninetales is totally crazy, but liked the idea. And please STOP USING GENESECT as it's broken and will be banned soon, it's not a good idea to test aurumoth with genesect and when aurumoth is finally released genesect is banned changing the entire metagame.
Overall I would say aurumoth is just too bulky and is easily revenge killed by fast scarfs, it's like a strange bug-type dragonite. Maybe with higher attack to make dd set's harder to stop and better speed while having less defense would make it fit it's objective as a high risk high reward poke. I hope that the critics were constructive but i have to agree take this cap was simple one the best caps in aesthetics and even if it didn't fit it's primary roll it's a nice bulky set up sweeper.
Last edited by sanches br; Nov 20th, 2012 at 8:45:48 PM.
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