Nov 21st, 2012, 11:46:06 AM
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#453
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Join Date: Sep 2008
Posts: 2,144
New York City :D
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 I hunger. >:3
Mode: Singles
Thread: Here
Current Streak: n/a
Chosen Abilities:
Gardevoir: Synchronize
Blaziken: Speed Boost
Swampert: Damp
Chosen Items:
Gardevoir: Expert Belt
Blaziken: Life Orb
Swampert: Enigma Berry
Jennie June the Gardevoir
Jennie June - Gardevoir (F)
Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 12
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks:
-Calm Mind
-Confusion
-Destiny Bond
-Disable
-Double Team
-Dream Eater
-Encore
-Endure
-Energy Ball
-Focus Blast
-Future Sight
-Growl
-Heal Bell
-Heal Pulse
-Healing Wish
-Helping Hand
-Hidden Power: Ground 7
-Hypnosis
-Light Screen
-Lucky Chant
-Magic Coat
-Magical Leaf
-Memento
-Pain Split
-Protect
-Psychic
-Psyshock
-Reflect
-Safeguard
-Shadow Ball
-Signal Beam
-Snatch
-Substitute
-Sunny Day
-Swift
-Taunt
-Telekinesis
-Teleport
-Thunder Wave
-Thunderbolt
-Torment
-Toxic
-Trick Room
-Will-o-Wisp
-Wish
Total Moves: 41
Roy the Blaziken
Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 14
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks:
-Acrobatics
-Aerial Ace
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
- Dig
-Double Kick
-Earthquake
- Ember
-Endure
- Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
- Fire Spin
- Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
- Focus Energy
-Focus Punch
- Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Incinerate
-Knock Off
- Low Kick
-Low Sweep
-Mirror Move
-Overheat
- Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
- Sand-Attack
- Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
- Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Will-o-Wisp
Total Moves: 54
Hype Dog the Swampert
Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 13
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
-Avalanche
- Bide
-Bite
-Brick Break
-Bulldoze
- Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
- Foresight
-Giga Impact
- Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
- Ice Beam
-Ice Punch
-Icy Wind
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
- Mud-Slap
- Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
- Rock Smash
- Scald
-Sleep Talk
-Stealth Rock
-Stomp
-Stone Edge
-Substitute
- Tackle
-Take Down
-Toxic
- Uproar
- Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
- Yawn
Total Moves: 52
__________________
20:27 GemoftheDay They need cap lc. Just saying
20:27 ThatWildWolfe What's LC?
20:28 Glacier Lesbian Camels, actually
20:28 Matezoide I approve
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