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Old Nov 22nd, 2012, 1:49:15 AM   #23
Birkal*
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Alright, giving this some long overdue QC. I know this is gonna kill you, bmb, but there's still a lot of this that needs to be cut. I'll go into specific paragraphs on another date, but I wanted to dig into each of the sets to make sure we're ready to go on each of them. Once we get that all worked out, we can then trim some of the superfluous text.

I know that Rising_Dusk made numerous comments on these and I want to stay as true to them as possible; he certainly had more idea of what was going on during the playtest than either of us did. However, there's a few simple changes that should be adjusted (or at least discussed) before proceeding further.

Quote:
Originally Posted by Fat bugmaniacbob View Post
<script language="JavaScript">
var set = new CAPSet();
set.name = "Shell Smash";
set.move[1] = "Shell Smash";
set.move[2] = ["Power Whip", "Horn Leech"];
set.move[3] = "Shadow Claw";
set.move[4] = ["Hidden Power Fire", "Hidden Power Fighting"];
set.item = "Life Orb";
set.ability = "Forewarn";
set.nature = "Naughty";
set.evs.Atk = 252;
set.evs.SpA = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
I don't get why Stone Edge isn't slashed with Shadow Claw. I know you had it on the set originally and R_D asked you to remove it. I definitely agree with him that some form of HP does best in the fourth slot, but Stone Edge is definitely a good move to slash after Shadow Claw, which is a pretty weak STAB option. It'll do a lot more to mence and dnite primarily.

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Choice";
set.move[1] = "Power Whip";
set.move[2] = ["Shadow Sneak", "Shadow Claw"];
set.move[3] = "Sacred Fire";
set.move[4] = "Stone Edge";
set.item = ["Choice Band", "Choice Scarf"];
set.ability = "Forewarn";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
No comment here. You mentioned that Shadow Sneak should never be used with Choice Scarf, so this is fine. Definitely one of the best Necturna sets; good to see it secured in at #2.

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Specially Defensive";
set.move[1] = "Toxic Spikes";
set.move[2] = "Shadow Claw";
set.move[3] = ["Rapid Spin", "Will-O-Wisp", "Power Whip"];
set.move[4] = ["Pain Split", "Recover"];
set.item = "Leftovers";
set.ability = "Forewarn";
set.nature = "Careful";
set.evs.HP = 252;
set.evs.Atk = 4;
set.evs.SpD = 252;
document.write(composeSet(set));
</script>
I never understood this set, to be frank. I know R_D loved it though and I do think it has some merit, so that's fine. Personally, I'd rather see it in the slot below QD, but I'll leave that up to you, bmb. Never got why Power Whip isn't slashed in with Shadow Claw either; care to explain that? If you're running Recover, WoW is pretty much the only move you'd want to run. If I had my way, I'd have the second slot be Power Whip / Shadow Claw. I guess it's because Shadow Claw has better neutral coverage... but ugh it is so weak in comparison. I dunno, what are your thoughts on it?

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Quiver Dance";
set.move[1] = "Quiver Dance";
set.move[2] = "Giga Drain";
set.move[3] = "Shadow Ball";
set.move[4] = ["Hidden Power Fire", "Hidden Power Fighting"];
set.item = ["Leftovers", "Life Orb"];
set.ability = "Forewarn";
set.nature = "Modest";
set.evs.HP = 68;
set.evs.SpA = 252;
set.evs.Spe = 188;
document.write(composeSet(set));
</script>
(Read after the next set)

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Substitute + Quiver Dance";
set.move[1] = "Quiver Dance";
set.move[2] = "Substitute";
set.move[3] = "Shadow Ball";
set.move[4] = "Hidden Power Fighting";
set.item = "Leftovers";
set.ability = "Forewarn";
set.nature = "Modest";
set.evs.HP = 68;
set.evs.SpA = 252;
set.evs.Spe = 188;
document.write(composeSet(set));
</script>
Man, these absolutely need to be combined together. The only difference is Substitute for Giga Drain and restricting yourself to HP Fighting for coverage. Just call it Quiver Dance. Fire move: Quiver Dance. Second: Giga Drain / Substitute. Third: Shadow Ball. Fourth: HP Fire / HP Fight. Make sure to emphasize that Substitute + HP Fire don't mix. I hope that makes sense, because I really don't see the need for the two to have two different sets.

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Calm Mind";
set.move[1] = "Calm Mind";
set.move[2] = ["Giga Drain", "Shadow Ball"];
set.move[3] = ["Blue Flare", "Recover"];
set.move[4] = ["Hidden Power Ice", "Hidden Power Fighting"];
set.item = "Leftovers";
set.ability = "Forewarn";
set.nature = "Modest";
set.evs.HP = 72;
set.evs.SpA = 252;
set.evs.Spe = 184;
document.write(composeSet(set));
</script>
No complains here; this is a great set. Recover + Ghost/Fighting coverage rules.


Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Soak";
set.move[1] = "Soak";
set.move[2] = "Power Whip";
set.move[3] = "Shadow Claw";
set.move[4] = ["Stone Edge", "Substitute", "Toxic Spikes"];
set.item = ["Life Orb", "Leftovers"];
set.ability = "Forewarn";
set.nature = "Jolly";
set.evs.Atk = 252;
set.evs.Def = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
I don't see why you'd ever want to run Toxic Spikes on this, but R_D recommended it so I guess it's cool with being a third slash. While this set is probably the only non-gimmick Soak set that will ever exist, it still isn't incredible. I'd recommend it go after the Substitute set.

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Substitute";
set.move[1] = "Substitute";
set.move[2] = "Power Whip";
set.move[3] = ["Sacred Fire", "Close Combat"];
set.move[4] = "Shadow Claw";
set.item = "Life Orb";
set.ability = "Forewarn";
set.nature = ["Adamant", "Jolly"];
set.evs.Atk = 252;
set.evs.Def = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
Definitely an underrated set that was a lot of fun to use. Minor technicality: I dunno why Sacred Fire / Close Combat isn't slot 4 with Shadow Claw in slot 3. Meh, whatever you think is best on that. I'll get into the AC of each set on another day, but I think that Leftovers shouldn't seem like such a non-option here. Residual damage + hazards + Substitute can wreck Necturna; I don't think it's unfair to consider lefties.

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Belly Drum";
set.move[1] = "Belly Drum";
set.move[2] = "Horn Leech";
set.move[3] = "Shadow Sneak;
set.move[4] = "Stone Edge";
set.item = "Leftovers";
set.ability = "Forewarn";
set.nature = ["Adamant", "Jolly"];
set.evs.Atk = 252;
set.evs.Def = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
Deck Knight cracks me up, haha. Power Whip could be slashed instead of Horn Leech for MORE POWER, but Horn Leech is obviously the best way to go. This is fine as is.

Quote:
<script language="JavaScript">
var set = new CAPSet();
set.name = "Baton Pass";
set.move[1] = "Ingrain";
set.move[2] = "Baton Pass";
set.move[3] = "Substitute;
set.move[4] = ["Horn Leech", "Shadow Claw"];
set.item = "Leftovers";
set.ability = "Forewarn";
set.nature = "Careful";
set.evs.HP = 252;
set.evs.Def = 4;
set.evs.SpD = 252;
document.write(composeSet(set));
</script>
Still think this set is pretty darn gimmicky, especially with Espeon becoming an essential member of any BP team. Regardless, this is fine as the last set.


I'll obviously give more comments, but I'd like to see what you think of these key issues first!
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