Sorry for being so inactive guys but my pc is broken and i had limited internet access the past few days and i spent most of my time trying to get reqs... Now back to business!
Good job Melee Mewtwo, holding up with the big boys with a stall team. Also glad to see that someone else sees the awesomeness of Scarf Goth for stall teams. Btw why do you use HP Ice? I prefer running T-Wave for anything dangerous and powerful that may get out of control, but HP Ice has quite a few targets too i guess. On to the team now... Your team is easily swept by EQ Venusaur which is a common lure sun teams use. To remedy this problem you could try running T-Wave instead of Toxic on Chansey so that later Gothitelle can revenge kill Venusaur. I don't think that Chansey loses any match-up that she was winning before but i may be missing something so feel free to correct me. Dugtrio is also a problem for Heatran but you already know the solution, use a Shed Shell on Heatran and a RestTalk set if it becomes too annoying. If you go this way you could also remove SR from Chansey and give it either Wish or Heal Bell, to enable Heatran to survive longer. Then you can remove Protect from Gliscor and give SR to it instead. Finally what is Protect's purpose on Forretress? I believe that Volt Switch is a far better option, which works amazing with Scarf Goth, as Forre lures ghosts for Goth to trap. Or you can even use Pain Split to give to Forre better survivability, which i always find it needing.
Tbh i have start seeing more stall teams in general, which makes the ladder a bit more interesting to play finally. However, most of them are very poorly used so there is still a lot of work to be done. I haven't played yet in the suspect test ladder, but those of you who had, what kind of stall teams did you face? Were they a few or a lot? Were they well built or no? And finally were they used by good players or not?
Part of the OU QC team, message
me for a check!