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Old Nov 24th, 2012, 6:48:26 PM   #275
rot1npieces
 
Join Date: Apr 2012
Posts: 4
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Quote:
Originally Posted by Fat alkinesthetase View Post
oooh we should put the answers to this question in a sticky somewhere, i doubt you're the only person who's new to smogon and wondering about em. in fact one answer is probably not enough for your question, so don't just take my word for it

1. must read threads are basically restricted to any stickies about rules, and simple question simple answer threads. the fact that you're posting this in the SQSA thread is a good sign so you prob need no help on this front. it's fun to look through big threads (eg the OU cores discussion, metagame megathread) but these threads are LONG and open-ended so they tend to lack the focused and concise stuff that a new player is looking for. i have read the entire metagame megathread first page to last, and it's pretty boring

2. i think "theme" is the wrong way to say it. every team needs some kind of focus or plan (at the very least, you need to have a way to assemble such a plan when you get into a battle). the idea that weather is "themed" where as weatherless is not is kinda flawed. this is a hard question to answer. weather is powerful but i doubt people would agree with me if i went so far as to say weather > weatherless. play what fits

3. a team needs a good gameplan and that's about it. there are really no elements that appear on every good team (nope, not even genesect, although it's damn close x_x) so it's hard to answer this kind of question. offense should generally focus on using sweepers that beat each other's counters; stall should focus on things that cover each other's weaknesses. typically you need at least one resist to each of the major common attacking types: dragon, water (often 2), fire, fighting, ground... uh those are the big ones imo

4. there are a lot of threats these days, ideally you should have some kind of plan for all of them. however i would consider the following as things you need to have a HARD stop for:
tornadus-T + dugtrio
genesect (+ dugtrio)
dragspam (ie 3+ offensive dragons)
venusaur in sun (bonus points if you can check it even when it's at +2)
standard rainstall cores (toed+ferrocruel+jirachi/chansey seems to be the thing these days)
Just listening to you sounds like genosect and dug trio are incredibly powerful. Last time I set up my team was bw1 and focused on sand (tyranitar+excadrill, rock legendary from bw, name escapes me).

How do you build teams? Last time I was building I took one or two monsters and built what I thought would support them based on what the battle pokedex said
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