'Cause killing things with fire works
DFrog
+5 CC (with Amulet Coin)
Zorua [Monochrome]
+1 EC ~ 1/6 EC
+1 DC ~ 1/5 DW
+2 MC
+Night Daze +Foul Play (-2MC lvl up moves)
Timburr [Grey]
+1 EC ~ 1/9 EC
+1 DC ~ 1/5 DW
+2 MC
+Payback (-2MC BW2 TM)
Dratini [Grigori]
+1 EC ~ 1/9 EC
+1 DC ~ 1/5 DW
+3 MC (Exp Share)
+Draco Meteor +Outrage (-3MC BW2 Tutor Move lvl up move)
Solosis [Gel]
+2 EC ~ 4/9 EC (Lucky Egg)
Solosis evolves into Duosion!
+1 DC ~ 3/5 DW
+2 MC
+Gyro Ball (-2MC BW2 TM)
Gel - Duosion - 19 moves
Duosion [Gel] M
Nature:
Brave
Type:
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-10 Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Abilities
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
EC: 4/6
MC: 0
DC: 3/5
Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power Bug (7)
Light Screen
Charm
Recover
Psyshock
Confuse Ray
Night Shade
Acid Armour
Shadow Ball
Rock Slide
Energy Ball
Thunder
Psychic
Protect
Gyro Ball
Pawniard [Sigma]
+2 EC ~ 4/6 EC (KOC)
+1 DC ~ 3/5 DW
+2 MC
+Dual Chop (-2MC BW2 Tutor)
Numel [Siesta]
+4 EC ~ 4/6 EC (3 KOC)
+1 DC ~ 1/5 DW
+4 MC (2 KOC)
+Earth Power +Flamethrower +Bulldoze (-4MC 2lvl up moves, BW2 TM)