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Old Nov 30th, 2012, 2:36:21 AM   #28
EBeast
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Quote:
Originally Posted by Fat Oiawesome View Post
What if Flareon got Flare Blitz?
Ah the possibiltys of this situation.Lets say A new event Flare Blitz flareon got realeased.How would the metagame shift to fit in this new possible threat?Well,with this new move Flareon would probaly break top 10 in usage because of its now increased versatility,A Choice Scarf Set would mainly be used to show off its raw power between Flare Blitz/Superpower/Return/Batton Pass* (*-Would be used like a Mini U turn especialy for scouting),As it has even more raw power than Emboar(Emby has 123,Flareon has 130)And can completely devistate teams ,while Emboar does still have STAB on Superpower and the awesome Wild Charge,Flareon does have more attack,bulk,same speed,and Baton Pass for momentum.And A guts set w/ toxic orb would be Amazing for its devistating power with Flare Blitz/Superpower/Facade/Batton Pass or Bite would be amazing but only as a suicide sweeper due to the omnipresent Recoil.Overall FB Flareon would be Amazing,but not broken it has its Flaws and Positive traits.
Eh I don't really see what Flareon actually has that would make someone want to use it over Emboar. Emboar's Fighting-typing is quite huge as it gives it a neutrality to Stealth Rock and a nice STAB boost on Superpower. Emboar's movepool is also quite large with moves such as Wild Charge, Head Smash, and Grass Knot. Even though not explored very often, Emboar also holds a higher Special Attack stat if it wants to go that route. Even though Flareon has 7 Base Attack higher than Emboar, this isn't really enough to warrant Flareon usage over Emboar. Emboar holds better STAB, better typing (Resisting Sucker Punch and being neutral to Stealth Rock), better coverage options, and the same base 65 Speed that let Emboar get the job done better than Flareon in almost every occasion.

Now about the bulk thing; Emboar has 110/65/65 defenses and Flareon sits at 65/60/110. Emboar has vastly superior physical bulk and has similar resilience on the special side as Flareon:
  • 252 SpAtk Rotom-F Volt Switch vs 0 HP/0 SpDef Emboar: 39.06% - 45.98% (3 hits to KO)
  • 252 SpAtk Rotom-F Volt Switch vs 0 HP/0 SpDef Flareon: 33.58% - 39.85% (3 hits to KO)

The main thing Flareon would have over Emboar would be Guts (Which is really just a Choice Band with the ability to switch moves), however Stealth Rock, Toxic Orb, and Flare Blitz recoil rack up way too quickly for it to be of much use throughout a match. Since this is a theorymon thread, we could even assume that Emboar has Reckless released and it now becomes completely clear who the victor is.

Speaking of Reckless Emboar, what do other people think about how it will affect the metagame? I think Reckless with affect the Scarf set the most, because most of the time it's already killing something as soon as it comes in with its Choice Band set. The Scarf set will greatly appreciate the added power to its attacks in helping it take down Pokemon more reliably such as physically defensive Amoonguss, standard Ludicolo, and standard Gurdurr. While the Choice Band set doesn't really get any extra kills thanks to it, the added power is still greatly appreciated for finishing Pokemon in middling amounts of HP. (Such as a Musharna at 65%; something non-Reckless Emboar could not pick off)

What if Gigalith and/or Marowak received Sand Rush as their Dream World Ability?

I do not think that sand would get any real amount of usage by having Sand Rush Gigalith or Marowak. Sure, maybe a few random teams will pop out every once in a while, but outside of those Sand Rush mons it's just not worth it. Manual Sand doesn't have nearly the same amount of benefits as Rain and Sun (Especially with Sand Veil being banned. Cacturne ;_;) and making a team around it would be very awkward if you try to push for as many abusers as possible. (Only really Rocks, What-If Sand Rushers, and Drilbur) I think out of Gigalith and Marowak, the latter would be far superior with the +2 boost in Speed as it has tremendous power thanks to its Thick Club and a great Ground-type STAB. However, if you really wanted to use a +2 Speed Marowak there is always the option of using NinWak. With Ninjask passing Marowak Speed boosts and Marowak keeping the Rock Blast users away, the two make a great pair and would probably be more effective than attempting to make a manual Sandstorm team.
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Last edited by EBeast; Nov 30th, 2012 at 2:47:15 AM.
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