Well, I mentioned it...might as well go all in...
+ Rapid Spin
Type / Stats: Anybody who's used this in-game knows how bulky it is. 70/115/90 defenses, an impressive 13 resistances, and only 3 weaknesses make it a great team supporter. The downside is that those 3 weaknesses are to common attacks (though the worst of them can be fixed with Magnet Rise or patched with Air Balloon) and a lack of self-healing.
Ability: It can use Sturdy to ensure at least one attack, but more commonly it uses Magnet Pull to trap opposing Steels and normally get at least one KO. This would give it the ability to launch unblockable Rapid Spins, since the opponent would be unable to switch out and there aren't any Ghost/Steel types around yet. It would also mean that a trapped Ferrothorn or especially Forretress wouldn't be able to spam entry hazards at Zone as it kills them, as they would simply be spun away.
Design: As I mentioned earlier, it's a freaking
flying saucer. And it can use Gyro Ball.
Need: All Magnezone really needs to get its job done is its Electric STAB, Hidden Power, and sometimes Substitute if not choiced. Rapid Spin adds on to its potential as a support (yes, I'm looking at you, DragMag) by removing entry hazards for its teammates, while at the same time potentially trapping, setting up on, and removing the hazard setters themselves.
Something like...
Magnezone @Leftovers
Magnet Pull
-Substitute
-Charge Beam/Thunderbolt
-Hidden Power Fire/Ice
-Rapid Spin
Quote:
Originally Posted by Fat Organization Member XIV
Can we stop the Rapid Spin or no Spin war for Steelix please.
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Can we stop calling it a war? >_>