Unban Hail
The recent suspect test has shown that Hail is no longer the giant that it once was. From both playing with and against hail, it becomes apparent that the play style lacks the edge it used to have. The banning of Snow Cloak is a huge boon for those fighting against Hail.
The current UU environment is not at all kind to Hail teams. Top tier threats such as Heracross, Raikou, Mew, and Darmanitan already cause regular teams plenty of grief, and are just as potent if not moreso against Hail teams.
It is hard enough to try and account for the threats that exist in UU with regular, non-Hail teams, but when you are down to 5 real free slots outside of Snover, the task becomes much more difficult. The reason being that Hail teams in their nature, in order to get the most of the playstyle require the player to:
- Try to be as offensive as possible with Hail aiding your assault, employing small defensive unit to keep things together. This is a high risk playstyle. Once your unit is taken out, which usually isn't that hard to do seeing as they have to cover so much, the rest of the team basically has to KO to survive.
- Forego the route of direct offense and attempt be as defensive as is possible, allowing Hail and hazards to break down the opposition. This however opens you up to the threat of boosting sweepers such as NP Mew or SD Cobalion, and your lack of offensive presence leaves you at the mercy of more offensive teams.
- "Balanced" Hail teams usually tend to not fare well, as they are neither here nor there and succumb to the offensive pressures of the opponent while not being able to do enough back.
In addition to this, one must realize that Hail teams will be looking to get the most out of the weather condition. However, getting the most out of Hail usually tends to boil down to "How can I make my team suffer less in Hail than my opponents?" More often than not it ends up being a double-edged sword.
Outside of using Magic Guard or Overcoat Pokemon, none of which are much to write home about outside of Sigilyph, by using Hail you gimp your defensive Pokemon by stripping them of leftovers recovery and hasten the demise of your offensive Pokemon by chipping off an additional 6%HP each turn. Or you can stack up on Ice Pokemon, increasing the number of (easily) exploitable shared weaknesses and Stealth Rock weaknesses, which is less than favourable to say the least.
So in closing, while the residual damage caused by Hail, and the random Blizzard freezes here and there can prove annoying, Hail is not game breaking and does not put any new constraints on team building. I believe that at present, any well built UU team is more than able to cope with whatever Hail teams may throw their way and as such I propose that
Snow Warning is unbanned.