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Old Dec 2nd, 2012, 8:45:51 AM   #1
Usatoday
 
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Join Date: Nov 2012
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Default The Book of Eruptions

Introduction

Hello All I am Usatoday and I have decided to create a sun team that focused around the key idea of setting up sun and then sweeping with an specs eruption heatran however since the only nature allowed is quiet I created a semi Trick Sun team which has surprisingly worked out quite well. So lets get into the team shall we?

Team Preview




Team Building Process
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In Depth Look


Vesuvius (Heatran) @ Choice Specs
Trait: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 30 Atk / 30 Def / 0 Spd
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Eruption
Quote:
Moves First up on the team we have a unique pokemon that is commonly seen on just about every team since the dawn of genesects revival however with the recent banning of Genesect heatran might fall out of usage as much as it was however this is perhaps my personal favorite heatran set as it can annihilate any pokemon that doesn't deserve to be on the same field as this amazing creation. With the power of a base 150 power move with a boost from sun, stab, and potentially flash fire coming off a base 130 special attack stat added onto choice specs you get the best power that you could perhaps find. Eruption should be fairly obvious assuming I dont have any hazards on my side of the field I set up the sun and trick room and then abuse it for three turns or four if I get lucky initially saying 4 pokemon die with stealth rocks up. Fire blast is a secondary option for a stab move that won't rely on keeping heatran at full health. Next off is hidden power ice which allows heatran to destroy any dragon types namely dragonite and salamence. Finally there is one final move to round out heatrans moveset which is namely called earth power which allows heatran to outslow and hit opposing heatran assuming they haven't died from nature power or low kick already.

Evs The evs should be fairly self evident maximizing the special attacking stat while maximizing the health stat as well and finally the four random evs in defense for no apparent reason.

Squidisish (Tentacruel) @ Black Sludge
Trait: Rain Dish
EVs: 204 HP / 60 SAtk / 224 SDef / 20 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Rapid Spin
- Scald
- Sludge Bomb
- Protect
Quote:
Moves Squidward makes his appearance in the sun and for once doesn't dry out into a square block. Sludge bomb is here for a few reasons the first off there is breloom, virizion who scald does not hit hard, so a stab super effective sludge bomb will ohko breloom and severely dent virizion, while it also serves the purpose of having a reliable stab move in sun and also letting me deal out a decent chunk of damage in politoed and not have to rely on scald to burn it. Rapid spin allows me to obviously spin away the entry hazards. Protect allows for me to scout out a choiced opponent more importantly Jirachi, Thundurus Therian, and the rare specs gastrodon. Finally there is scald incase I want to fish for a burn on my opponent such as metagross.

Evs
The evs are fairly evident the health evs make it a perfect number for black sludge recovery. The special attack and speed evs allow me to outspeed breloom and always ohko it with sludge bomb. The rest are put into special defense to be able to sponge hurricanes from Tornadus therian better.

Pumba (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Quote:
Moves Say hello to perhaps one of my new favorite defensive pivots in the game now i had initially not wanted to use him in this team because I seem to be using him everywhere on every team I have. Earthquake is a stab move that allows me to nail tentacruel who I don't have to fear in sun, Toxicroak who I only have to fear ice punch from, and allows me to crucify jolteon if I can predict the electric move from the specs set correctly. U-Turn allows for me to come in take a hit and then switch out also letting me hit celebi, shiftry, and lilligant. Next off is stealth rock this move allows for me to cripple many common pokemon such as tornadus therian, thundurus therian, victini, and ninetales. Finally there is stone edge for one main reason DRAGONITE this thing is such a pain in my side especially the mixed life orb sets i've been seeing around everywhere they are so annoying to face with this team.

Evs
The evs again should be evident the hp evs allow for the maximum recovery for leftovers while near max defense, allowing for me to put some attack evs into landorus therian incase I decide to go on the offensive.

Enchantress (Ninetales) @ Leftovers
Trait: Drought
Shiny: Yes
EVs: 200 HP / 212 SDef / 96 Spd
Timid Nature
- Pain Split
- Flamethrower
- Will-O-Wisp
- Energy Ball
Quote:
Moves Say hello to the enchantressized vixen in all of her beauty Ninetales is one of those pokemon that just sort of sucks however it's ability is one of the best around the market you could ask for. Drought the ability to summon unlimited sun one of which is what is essential in for this team to function properly as it reduces the water weakness for ninetales making it a good asset to have around. Flamethrower gives ninetales a move that is essentially double stab on it allowing me to roast pokemon such as ferrothorn and scizor. Pain split is the only recovery move that ninetales receives outside of an even more unreliable rest making Ninetales almost a deadweight if I can't keep it healthy and bring it in on a pokemon such as forretress to heal. Will-O-Wisp allows ninetales to burn pokemon that attempt to set up on ninetales such as dragonite, and lucario. Finally I have energy ball to hit politoed and tyranitar for some damage upon switch in for about 20% which makes all the much easier for me to deal with the two of them.

Evs The evs are fairly self evident 96 gives ninetales enough speed any positive base 80 namely called mamoswine while the hp evs allow for me to have a perfect amount of leftovers gain allowing to move some of the evs that would go into hp into the specially defensive stat.

Fluffy (Shiftry) @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Sucker Punch
- Nature Power
- Leaf Storm
- Low Kick
Quote:
Moves Now say hello to the driad from hell that will demolish just about any other weather starter not named abomasnow. Shiftry has the movepool of a god as it has a neutral move for just about anything first off there is Low kick which allows shiftry to come in and absolutely destroy balloon heatran while maintaining the ability to ohko the standard tyranitar assuming its not a chople berry version of it which can only really fire blast me but at that point it's extremely weakened to the point where ninetales doesnt have to worry about it. Low kick also allows for my shiftry to nail one common threat named ferrothorn and it is a solid two hit ko upon. Up next is nature power otherwise known as earthquake which absolutely annihilates specially defensive heatran which otherwise gives sun teams a really hard time it also allows shiftry to outpace choice scarf infernape which seem to have gotten quite popular and ohko it with a life orb boosted earthquake. Next off I have chosen leaf storm over seed bomb for the physically defensive walls that think they can wall shiftry mainly being gliscor and hippowdown as a life orb boosted leaf storm will destroy the two of them with a little stealth rocks damage. It also serves the purpose of getting rid of the threat called defensive politoed which besides slowking I can't touch without slowking. Finally obviously there is sucker punch which is a priority I very much needed it works mainly for damaging tornadus therian after stealth rock as I have a chance to get rid of it after a 25% reduction from stealth rock assuming I can set them up with donphan.

Evs The evs are fairly self evident with max attack to optimize the damage output that shiftry can do while putting the remaining four evs into special attack to again optimize the damage output I can do with leaf storm before My stats get reduced.



The Librarian (Reuniclus) @ Life Orb
Trait: Magic Guard
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]
Quote:
Moves Final up on the list we have the replacement for Xatu and a rather good one it goes by the name of reuniclus now reuniclus is quite nice to have in my opinion for the sheer fact that it has the ability magic guard the ability to absorb any status, entry hazard damage, or more specifically life orb damage. Trick room should be evident as my only user of trick room I really on this thing quite a lot to support heatran. However this reuniclus is meant to go on the offensive if heatran can't pound through the pokemon I need it to. Hidden power fire is quite a nice surprise to through upon forretress ferrothorn and more importantly scizor meaning I don't have rely on focus blast to actually hit. Focus blast nails heatran, tyranitar, and houndoom. Finally obviously every pokemon needs a stab move in this case psychic which allows me to nail gengar, venusaur, and the therian genies.

Evs Pretty self evident for the sheer fact that you maximize special attack and maximizing hp to hit and take hits to the best of its ability while throwing the random four evs into special defense.

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Last edited by Usatoday; Dec 5th, 2012 at 6:35:17 PM.
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