Originally Posted by Fat gengarsnemisis
I've been using the Expert Belt set on my sun team and it has working wonders at helping me beat sand teams. T-Tar will always come in after a draco meteor, literally every single time, than unexpectly is destoryed with superpower thus winning the weather war. The scarf/specs bluff is obviously key to this. Also I fell hes a good member to a sun team due to his awesome resistances, including ground, and the buffed fire blast is very nice to abuse. Sun hydreigon is good!
I've always been thinking of this. Hydreigon seems like an amazing choice for sun teams. Immunity to Ground and resistance to Fire and Water means that it has amazing synergy with the rest of team. It can defeat other weather inducers as you said, and provides super-effective attacks against Ghost and Psychic-types, provided that Hydreigon runs Dark Pulse. A sun-boosted Fire Blast is actually more powerful than a STABed Dark Pulse, and is nothing to scoff at, since it means that Hydreigon now doesn't depend as much of Draco Meteor to crush things. Hydreigon can punch holes on the opponent's team, to help so later on battle, Venusaur can sweep. With Superpower, it can break through Blissey and Tyranitar, as you said, and can get rid of Heatran, an extreme headache for sun teams. The only downside is that you now have an extra weakness to Ice and to Fighting. But these are easy to cover.