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Old Dec 7th, 2012, 9:14:09 AM   #10
YoYoNerd
 
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Join Date: Oct 2012
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Quote:
Originally Posted by Fat NixHex View Post
What not to use

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
Modest / Timid Nature
- Substitute
- Charge Beam
- Hidden Power Fire / Hidden Power Ice / Flash Cannon
- Thunderbolt

Role
Support / Trapper / Special Sweeper / Bulky Attacker

What It Does
  • Traps Ferrothorn and sets up on it.
  • In theory, it traps Forretress and Skarmory, but those two can Volt Switch / Whirlwind anyway. Forretress can even Earthquake you.
  • Takes forever to boost, boring your opponent to death. Charge Beam is very weak and takes forever to work.
  • Has tricky coverage and gets boned by Mamoswine after you spend all that time boosting.
  • In the mean time, Ferrothorn just sets up all the hazards it can while Magnezone can't really hurt it back. Can use Power Whip a couple times to break Substitute, but this doesn't put much pressure on Magnezone so it's usually okay.

(Supposedly) Good Teammates

  • Kyurem-B - allows it to forgo running a mixed set with Hidden Power Fire.
  • Latios / Latias - allows it to forgo Hidden Power Fire.
  • Starmie, for Ferrothorn at least.

What Counters It
  • In theory, not much counters it; but in practice it's a different story.
  • Chansey breaks its Substitutes with Seismic Toss and can use Wish or Softboiled or do whatever it wants to do.
  • Mamoswine laughs at it. The only reason Magnezone would run Flash Cannon is to beat this guy, but it loses valuable coverage on Dragons and Landorus-(T)
  • Dugtrio with Focus Sash can revenge kill by trapping it, surviving Hidden Power whatever while breaking its Sub, then killing it.
Additional Info
I copied the EV spread from the analysis which suggests Charge Beam, but here I made it the focus since Sub Magnezone almost always has it. Honestly, get rid of Charge Beam guys. It takes forever to boost, it's predictable, and you're not really bluffing against Ferrothorn. Either you're running Hidden Power Fire and Ferrothorn will lose anyway, or you'll Substitute and start boosting while Ferrothorn lays hazards. Trust me, Substitute Magnezone is great, but you really want three move coverage.
SubMag prevents Scizor from revenging, gets a free strong attack on Skarm and Forry, and kills rain Ferro. Something choiced Mag can't do.
HEY GUESS WHAT
Rain Ferro is the most popular Ferro.

SubMag > Choicemag.

Quote:
Originally Posted by Fat ganj4lF View Post
USE!


Celebi @ Leftovers | Natural Cure
Calm | 252 HP / 232 SpD / 24 Spe
- Giga Drain
- Recover
- U-Turn / HP Ice / HP Fire
- Thunder Wave / Perish Song / Stealth Rock

Role: Special Wall

What It Does: Celebi is awesome to stop most threats that infest the metagame right now. Rain teams will have nightmares with this set, since only Tornadus-T can easily defeat it, and it must be careful not switching into T-Wave or U-Turn. Everything else just have troubles breaking its defenses. Keldeo can't do much (SE Specs Hidden Power a measly 35% chance to 2HKO with Rocks onto the field), Politoed need Specs to be threatening with Ice Beam (and you can then just go to a resistance), Jirachi can't touch it with its common moves (CM with Flash Cannon is hyper-rare, and they will get Perish Song'd anyway), and many other Rain abusers share similar situations. Even outside Rain, Celebi stops many dangerous things: Lando-I needs SR and 2 layers of Spikes to have an absymal chance to 2HKO with LO HP Ice, LO Latios needs SR to 2HKO with Draco Meteor, and Rotom-W is basically helpless as even Specs HP Ice fails to 2HKO. Celebi also has huge utility factor in Perish Song, status moves, status absorbing properties, and U-Turning capabilities.

Good Teammates: Rotom-W and Heatran both cover the most problematic weaknesses of Celebi (Flying, Fire, and Ice) while being awesome mons themselves. Also, a Steel type can work, since Celebi is not happy to take Draco Meteors anyway, and said Steel type could use choice-locked Dragon attacks as set-up opportunities. Many other things are good with Celebi, since it usually doesn't require support, it provides support patching holes in teams and having an awesome typing in today's meta.

What Counters It: Ferrothorn can, unfortunately, come in and start setting up as it pleases if Celebi lacks HP Fire or Rain is up. CB Scizor can destroy with U-Turn while not being OHKO'd by HP Fire, not caring much about paralysis, and being able to retain momentum whatever choice the Celebi user does.
Other things, like Volcarona, Dragonite, Gengar, Heatran and Ninetales can all threaten Celebi quite hard, although they must avoid switching into T-Wave (or the correct Hidden Power in Nite's case), or carry a Lum Berry. Also, the fact that Celebi can carry U-Turn makes it quite difficult to take advantage of, and it usually boils down to who can predict better. Even things like Skarmory can somewhat stop Celebi, since Brave Bird will do quite a number of damage, and barring HP Fire, Skarmory doesn't care about Celebi's attacks at all.

Any Additional Info: Genesect was just banned, and this made Celebi a lot more viable. No +1 SpA / +2 Spe LO Ice Beams, and no readily available U-Turn spam can only improve my favourite pixie.
Psychic is more useful than Giga Drain because of coverage and the fact that it more reliably kills Breloom and Keldeo (the power boost helps a lot).
Especially Breloom, which special Celebi walls AMAZINGLY.

Psychic/Recover/Uturn/Thunder Wave

Perish Song if your team really needs it and Giga Drain ditto. Good shit in general though.

Last edited by Pocket; Dec 7th, 2012 at 2:00:31 PM.
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