I was skeptical when I saw that you were going to do a Magnezone analysis of some sort, since I revamped it not too long ago, and was really wondering what a new Magnezone analysis could offer. I'm going to frank, this set is wrong on so many levels:
1) Bad formatting
2) This set takes NONE of Magnezone's qualities. Why should you use this, over say... Deoxys-A? Magnezone is already pretty mediocre in Ubers, with trapping Ferrothorn its only main niche. Yet, this set can't even do that. You know your Magnezone completely fails when Forretress, Skarmory, Ferrothorn and other important Steel-types can switch out of you at will. It's like running Dugtrio without Arena Trap.
3) Even as an lead, it doesn't do what it should do. A lead, if this concept is even that prominent any more in gen 5, should do at least one of a number of things: i) Set up weather, ii) Set up hazards of some sort, iii) Prevent hazards going up from your opponent or limit them to one layer maximum and iv) Be of some use mid-late game. Magnezone does NONE of those reliably. It can't set up hazards. It only has Magic Coat to deflect incoming hazards, so at best, you'll stop one layer, anything after that requires you to guess whether your opponent will either attack or set up more hazards. It's absolutely dead weight mid-late game, because it can't do anything that Magnezone can normally do, which is trap Steel-types, or tank Draco Meteors, or just be anything useful.
QC REJECTED 3/3
Furai i rule f****s
20:09 Melee_Mewtwo wow
20:09 Melee_Mewtwo the furry is lord of the gays