Ok, Hunt wants some discussion, so I'll try and help out.
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Originally Posted by Fat NixHex
What to use

Magnezone @ Choice Specs / Choice Scarf / Air Balloon
Trait: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch / Substitute
- Thunderbolt / Thunder
- Hidden Power Fire / Hidden Power Ice
- Flash Cannon
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Hey NixHex, I'm a big fan of Magnezone and I have a few edits I'd like to propose on that set. I would definitely make Thunder the first slash, add Sleep Talk as the second one, and put Thunderbolt last. Thunderbolt is only really good on the Substitute sets, as the power difference between Volt Switch and Thunderbolt really isn't enough to warrant using it, as most of the time you would want to use an electric move, you would use Volt Switch anyway, mostly because it's usually powerful enough to take the opposing mon out and the momentum Volt Switch gives you is great. Thunder is overall the superior choice in most situations, it really messes with rain, which is super common atm, the power you have access to is godly even though it's accuracy is terrible, and the paralysis chance is pretty awesome too. Sleep Talk is a really cool option too, especially on Choice Specs sets, it gives you a switch-in to Breloom's Spore (you could argue you wouldn't want to risk the Mach Punch, nor would you want to have a 1/3 chance in getting the move you want against most pokemon, but Magnezone's primary role is removing steels, and since Breloom is often found on much more offensively based teams, it's likely they'll have a frail steel on their team that can be removed without Magnezone) and often allows you to often pull off a suprise kill on Breloom (Flash Cannon and Hidden Power [Fire] from Specs Magnezone both OHKO and Volt Switch does over half.) It also works great against other Spore users, eg. Amoonguss. I understand this is 3 sets wrapped into 1, but I think it's worth mentioning somewhere in your post that a spread of 144 HP / 252 SAtk / 112 Spd (outspeeds standard Skarmory) and a Modest nature generally works better on the Choice Specs set, as Hidden Power [Fire] has a much higher chance of 2HKOing Ferrothorn, and going the Specs set won't be outspeeding much anyway.
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Originally Posted by Fat YoYoNerd
SubMag prevents Scizor from revenging, gets a free strong attack on Skarm and Forry, and kills rain Ferro. Something choiced Mag can't do.
HEY GUESS WHAT
Rain Ferro is the most popular Ferro.
SubMag > Choicemag.
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First of all, Scizor isn't usually something that comes in to revenge kill Magnezone, as it's one of Magnezone's targets, all standard Magnezone outspeed CB Scizor and Bulky SD Scizor, and some Magnezone outspeed offensive SD Scizor. I'm not really sure what you mean by getting a free attack on Skarmory, as all Magnezone variants can get off an attack on Skarmory and if you try to sub up against it, it can just Whirwind you out. Sub Charge Beam Magnezone may be able to kill Rain Ferrothorn, but Ferrothorn will get all it's hazards up in the process, and those hazards will put a huge constraint on how you play, and Specs Magnezone kills Rain Ferrothorn anyway, Hidden Power [Fire] is a 2HKO in rain.
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Originally Posted by Fat YoYoNerd
What about Jirachi? What's a choiced Mag gonna do there? What about subCM? You want SubCharge for all those, except FirePunch users in which case both Mags aren't gonna help.
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While you're sitting there Charge Beaming, hoping it will give you a Special Attack boost, you're letting that SubCM Jirachi get to +6, and it'll often beat Magnezone 1 on 1 and then likely proceed to do some huge damage to your team. But Specs Thunder absolutely destroys all Jirachi.
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Originally Posted by Fat YoYoNerd
SpecsZone helps, but he's still way too slow to do what you want him to do imo. If you're gonna use a steel trapper at least fully abuse it. If you want a volt switcher don't run scarfzone 'cause it's bad.
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Standard Sub Charge Beam Magnezone really isn't that much faster than Standard Specs Magnezone, so I don't understand your comment of it being too slow, even then Choice Specs Magnezone can opt to run more speed. I would also kind of like to know why you think Scarf Zone is bad, you really offered no reasoning, lol.
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Originally Posted by Fat ThunderBlunder
Tornadus (Tornadus-T) (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower / Focus Blast
- Taunt
- U-turn
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I would slash a Timid nature after Naive. Because when running Focus Blast the only reason to not lower Attack instead of Special Defense is a slightly more powerful U-Turn and that isn't worth the trade off for the drop in Special Defense imo. There are other good options that could be slashed after Taunt, eg. Rain Dance, Hidden Power [Ground], Hidden Power [Ice] Grass Knot, Hidden Power [Grass] (hits a few things such as Rotom-W harder than Grass Knot), and even things like Tailwind and Sleep Talk (although this is usually on Specs sets), but I do agree Taunt is probably the best option so those slashes aren't all that neccessary.
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Originally Posted by Fat Huntofthelion
So that said, I am a little iffy about the Espeon TR lead. Sure you're guaranteed to start the match off with TR but Espeon isn't really going to do anything with it and it's basically dead weight after its sash breaks. I would appreciate if you could expand on it a bit as it seems like it has some potential but I don't see what stops the opponent from just stalling out the TR since Espeon isn't exactly the most threatening thing in the world. Perhaps slashing baton pass as one of the options to give you a free switch? Also on Tornadus-t I have really found HP Ice to be pretty good for it to have, so thoughts on that would be appreciated!
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I think the TR Espeon was under what not to use, but I could be wrong. As for Hidden Power [Ice] on Tornadus-T, I'm not the biggest fan. A super-effective Hidden Power [Ice] hits with only 20 bp harder than Hurricane, so it's only really useful against pokemon that are have a quad weakness to Ice. Dragon / Flying types are weak to rock, meaning their hp is knocked down to Hurricane range pretty quickly, and Torandus-T usually doesn't have much business trying to kill dragons annway as they're often either Scarfed (or Banded Dnite with Extremespeed) or DD so they outspeed and KO anyway. This only really leaves Landorus-T, Landorus, Garchomp and Gliscor, all of which can KOed by Hurricane with little weakening, and all of them except Gliscor can run Scarf sets, so again, Tornadus-T can be outspeed and KOed. I really don't see much reason to run Hidden Power [Ice] outside of a few situations where the few pokemon that are hit significantly harder by Hidden Power [Ice] are outside of Hurricane KO range but inside of Hidden Power [Ice] KO range and their current set is outsped by Tornadus-T. I think moves like Taunt are more deserving of Hidden Power [Ice]'s place.