Originally Posted by Fat Golden Piloswine
Well here's what I have to say:
Hitmontop: Why??? Technician with Close Combat, I don't understand. Also your descriptions are lacking. Why did you choose the moves that you, did, and why do you have CC, and Mach Punch on the same set.
Abomasnow: Ice Shard kills Dragons. That's not specific. Try a damage calculator, because you have no Attack Ev's invested. What kind of Dragon? Dragonite. Which often has Multiscale, which makes it's bulk even more impressive.
Rotom: Try a damage calculator, your not being specific. All you say is it just goes in there and destroys everything. There's no examples or anything.
Salamence & Chandelure, is the same thing I have above. I just need more specifics.
I like Bisharp's Defiant idea very much. I just need more info on how it does in battle, besides absorbs Intimidate.
Sorry if this message sounds rough, but you need data to back up your team, and an explanation of how it does in battle.
- Technitop uses Mach Punch for quicker threats and Close Combat for slower threats.
- Ice Shard is primarily filler since Abomasnows movepool is barren
- Rotom-W is a pretty huge obstacle for rain. It doesn't need to score OHKOs, rain isn't scoring many if any in return.
- Chandelure, Salamence, and Bisharp all have the basic reasoning behind them stated already, I don't see why you're so confused
You have a pretty solid team on your hands, but you can do a few things to spruce things up.
Substitute > Night Slash on Bisharp
Night Slash isn't too crucial on Bisharp; Sucker Punch can be unreliable at times, but it gets the job done for the most part. On the other hand, substitute is really, really cool on Bisharp. You put pressure on your opponent to attack you, making it easier for you to pull off a Sucker Punch. Additionally, Substitute puts a hefty amount of pressure on your opponent to attack them, making it easier for your partner to attack.
Overheat > HP Ice or Energy Ball on Chandelure
One of the coolest things about Scarf Chandelure is to get that wicked powerful Overheat off quick. It's a shame you're missing it. Hidden Power Ice and Energy Ball are mostly filler as is, so you can chose to drop either to add on Overheat. Personally, I'd recommend replacing Energy Ball as your targeting very few things it with it
Special Attacking Salamence > Physical Salamence
Physical Salamence is really bland in VGC. Dragon Claw and Earthquake aren't the strongest and just using Earthquake requires an assortment of levitating partners (of which you lack). Special Salamence, on the other hand, has just enough its movepool to be really effective. I'd recommend a simple set akin to what's listed in Smogon's Analysis.
8 HP / 248 SpAtk / 252 Speed
-Hidden Power Flying
Hope my advice helps!