Thanks to everyone for all the advice and tips on my Trick Room team it did get me to 7th on PO a few months back but when I went over to better competition and just couldn't hang. I thought it was time for a somewhat recall of my team. It's treated me very well so far and now that Madison is getting closer and closer I was hoping to get some help tweaking and improving some more, with your help of course.
Chandelure @ Fire Gem
252HP/252 Sp.Atk/4 Sp.Def
More often than not this is my lead, with a pretty standard set I'm able to set Trick Room and also be very offensive with Fire Gem Heat Wave, or Shadow Ball to counter other Trick Room setters. Completely unchanged sense my last team, because it always filled it's role and works great with my play style.
Hitmontop @ Dark Gem
252HP/252 Atk/6 Spd
Paired with Chandelure, this Hitmontop can Fake Out to allow Trick Room up, Wide Guard to protect from nasty Surfs and other spread moves. Also, it can mount an offensive with Close Combat against Dark types that would otherwise wreck Chandelure. Sucker Punch is it's answer to psychic types like Latios or Cress being a pain and the Gem makes sure they don't continue to be a pain. Intimidate obviously softens up physical attackers which is always nice. The addition of 6 Spd EV's is to creep on other neutral Hitmontops and make sure I get the Fake out off first turn. Also almost unchanged from my first team.
Scizor @ Flying Gem
Pretty common Scizor set, just because it's effective at cleaning up Pokes. Acrobatics to take out Fighting types that wreck Porygon-2. As well as hit many with a strong neutral attack when I have no other option. Bug Bite for Darks that mess Chandelure, and messing up berry sets. Bullet Punch is just priority for when I'm in the sticky situation without Trick Room up. Lately I find Scizor not getting the job done, I don't know if it's my play style or if he just doesn't mesh with my team anymore. Often a replacement lead when Hitmontop isn't chosen.
Amoongus @ Sitrus Berry
This may be the most dynamic change to my team, before I was just ultra offensive and in your face. But now, sense using Amoongus, I've thought more about controlling the flow of my battles, and this is the Pokemon to do it. Spore let's me keep certain threats at bay long enough to muster a counter, and rage power often takes the heat of my Trick Room setter. Giga Drain for some offensive capabilities and some HP regain and protect because protect is nice. This wacky EV spread is the result of late night PO marathons and thinking my 252/252 Spreads are holding me back, so I dumped a fair amount in Def, at the cost of some Sp. Def. Amoongus already has a large Sp. Def and throughout my battles it was mostly physical attacks against my Amoongus, so this spread felt right, and so far hasn't caused me to much trouble.
Marowak @ Thick Club
Fire Punch/Brick Break?
This is my newest addition after experimenting with Rhyperior and finding it frustrating. Marowak gave me better coverage and lightningrod, but I do lose the STAB on Rock Slide. the Fire Punch Break Break problem arises when I bring Marowak on a team of 4 without Scizor, When they are together I want Brick Break, as the grass, ice, etc. threat is often contained, but apart I miss Fire Punch's coverage. Bonemerang is the answer to my prayers when I get caught in Substitute hell and found no solution with Rhyerior, as well as being a good STAB. I have switched back and forth between Marowak and Rhyperior probably 4 times and no doubt will again before Madison rolls along, but for now, Marowak is in.
Porygon-2 @ Eviolite
This is my other Trick Roomer, as Chandelure doesn't fit well with every situation. BoltBeam offers nice coverage as well as my only answer to most dragons, making Porygon almost always in my 4. It's nice bulk makes sure Trick Room is up, and when download gets me a Sp. Atk raise, it often makes a perfect early match monster. Recover keeps it alive when Fighting types manage to hit hard. There was a time when I ran Trace instead of Download and sometimes it became more usefull, such as Sand Veil/Dry Skin and other weather abilities instead of getting a useless Attack boost. However, download is now in effect do to the amazing moments when I get Sp. Atk boosts.
There you have it, my first VGC teams Second addition, I am still plagued by the Do-or-Die moment of getting Trick Room up, but when It is up, I am in my environment and able to handle most problems. Any advice would be greatly appreciated, or unique EV spreads (as most of mine are the basic 252/252).