I also agree with col49's Crustle suggestion to make an offensive entry for it.
So I'm at work again, and it's a borin'
Just noticed this, but Carracosta might need an entry? Shell Smash and Solid Rock or Swift Swim means its fast, or fairly bulk.
I'll try to update the defensive threatlist. I can update via SCMS for the small stuff but I want everyone to see the changes before I make them, or if I make a big mistake.
As I posted above, I think Aggron should stay. Either way, it doesn't need an update.
Altaria: Cloud Nine is a nifty ability that completely ruins Sun and Rain sweepers. There's also a weird mention of Tauros?
<img src="/download/sprites/bw/334.png" alt="" />
<p><strong>Typing:</strong> Dragon / Flying<br />
<strong>Base Stats:</strong> 75 HP / 75 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe<br />
<strong>Abilities:</strong> Natural Cure / Cloud Nine</p>
<p>Altaria's decent typing grants it resistances to Fighting-, Water-, Grass-, Fire-, and Bug-type moves, which are extremely common in the RU metagame. In addition, Altaria has an immunity to Ground-type moves, and it has access to various support moves, such as Heal Bell, Roost, and Toxic. Natural Cure is a blessing on a defensive Pokémon, as it means Altaria won't be crippled by status any longer than it stays on the field. Natural Cure works great´img src=Tauros is typically seen as a straight-up physical attacker, utilizing its high Speed and Attack stats with a Life Orb to the fullest. Tauros has two fantastic abilities in Intimidate and Sheer Force, which can allow it to either switch in on weak physical attackers with ease, or give it a recoil-less Life Orb and boosted STAB Rock Climb and Rock Slide, respectively. Zen Headbutt and Earthquake are commonly seen as the coverage moves. Finally, instead of being a full-on attacker, Tauros can opt to setup with Work Up, giving it even more power at the cost of a coverage move, usually Zen Headbutt.a name= in tandem with Rest, fully restoring Altaria's health and waking it up when it switches out. Altaria's other ability, Cloud Nine, can negate the effects of weather, which means that the fluffball can ruin sun and rain teams' day. That's not all, as Altaria's decent defensive stats mean it can abuse a defensive Dragon Dance set; while it's difficult to KO, Altaria raises its stats to respectable levels, and becomes a dangerous threat. Don't overlook Altaria because of its common weaknesses, because it can be crippling if you don't take it into account.</p>
Include Amoonguss? This is fairly obvious yes, as it has a lot of utility now thanks to Regenerator, and is a good special tank that can Sleep or anything else.
Clefable: Nothing really changed.
<img src="/download/sprites/bw/36.png" alt="" />
<p><strong>Typing:</strong> Normal<br />
<strong>Base Stats:</strong> 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe<br />
<strong>Abilities:</strong> Cute Charm / Magic Guard / Unaware</p>
<p>Clefable is a s
60 Speolid special wall that, thanks to Magic Guard, is unaffected by passive damage, such as entry hazards and Toxic, that break other defensive threats. The sheer versatility of sets it can run makes countering it difficult until you know just what's up its sleeves. Access to Wish, dual screens, and Heal Bell provides it with plenty of ways to support its team. Encore, Thunder Wave, Toxic, Stealth Rock, and Knock Off are all excellent options for crippling opponents, easing its allies' attempts at sweeping the opponent. Cosmic Power allows it to beef up its defenses even further, while Softboiled provides reliable recovery. Clefable can even go on the offensive; its vast special movepool, and decent base 85 Special Attack, ensure its not just setup bait. Unfortunately, its lower Defense stat and weakness to Fighting means its threatened by any powerful Fighting-type, and there's certainly no lack of them in RU.</p>
Mention Cradily? Its a great special tank with Storm Drain + Recover, and with Stealth Rock it can do stuff.
Crustle: I don't think Crustle's typing is "extremely bad". Updated a bit on other leads.
Cryogonal doesn't need an update
<img src="/download/sprites/bw/645.png" alt="" />
<p><strong>Typing:</strong> Ice<br />
<strong>Base Stats:</strong> 70 HP / 50 Atk / 30 Def / 95 SpA / 135 SpD / 105 Spe<br />
<p>Cryogonal's Ice typing is bad defensively and it has a horrid Defense stat, but it has a massive Special Defense stat and is capable of tanking many of the common special attacks, particularly Ice Beam, Thunderbolt, Surf, and Grass Knot, with ease. Cryogonal is typically used for its access to Rapid Spin, despite its weakness to Stealth Rock. However, it also carries an immunity to Spikes and Toxic Spikes thanks to Levitate, which somewhat makes up for this. It's also incredibly fast for a defensive Pokémon, and has access to reliable recovery in Recover. Cryogonal even has a decent Special Attack stat to threaten the opponent with its STAB Ice Beam. Finally, it has access to Light Screen and Reflect in order to support the team even further, and will often carry Haze as well to cancel out any stat boosts the opponent might accumulate.</p>
Dragonair entry? It's not seen often, but its Evolite-boosted bulk is alright. Shed Skin and Marvel Scale means that RestTalk isn't as bad.
Drapion and Dusknoir don't need an update.
Include Druddigon? The ParaShuffler is god-awful to face, and the mono-Dragon type has a lot of resistances.
<img src="/download/sprites/bw/627.png" alt="" />
<p><strong>Typing:</strong> Grass / Steel<br />
<strong>Base Stats:</strong> 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe<br />
<strong>Ability:</strong> Iron Barbs</p>
<p>A fantastic Grass / Steel typing means Ferroseed can safely shut down a large portion of the RU metagame thanks to a whopping 10 resistances and one immunity. It has a number of support options too, with access to Spikes and Stealth Rock to support the team, Thunder Wave and Toxic to cripple the opponent, as well as Leech Seed and Protect to keep itself healthy. Ferroseed's stats might look underwhelming, but thanks to Eviolite, its bulk is comparable to its much bigger brother Ferrothorn. Ferroseed's ability, Iron Barbs, complements its role perfectly, punishing enemy contact moves such as Rapid Spin making it a real annoyance to physical sweepers in general. It is far from perfect though, as a weakness to Fighting is a hindrance to its physical walling capability while a massive 4x weakness to Fire is always there to be exploited. An almost complete lack of offensive presence makes it vulnerable to Taunt and it can be set up on by anything that doesn't fear Gyro Ball or status. Despite these flaws, Ferroseed is still one of the most reliable entry hazard setters and mixed walls in all of RU. Don't be fooled by this harmless-looking baby durian fruit; Ferroseed is the very definition of a defensive threat.</p>
Include Flareon? This addition I suggest highly, she can tank or wall many Pokemon in the top 30, for example special Sceptile, Galvantula, Moltres can't 2KO. Even Entei is useless unless Stone Miss hits.
Include Golbat? It isn't used much but its defenses are awesome especially when they are boosted by Evolite. Can easily switch into Escavalier and Durant and various other attackers that lack a SE hit.
Hariyama doesn't need an update.
<img src="/download/sprites/bw/171.png" alt="" />
<p><strong>Typing:</strong> Water / Electric<br />
<strong>Base Stats:</strong> 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe<br />
<strong>Abilities:</strong> Volt Absorb / Illuminate / Water Absorb</p>
<p>Lanturn is one of the best bulky Water-types in RU. Its great typing grants it only two weaknesses, Grass and Ground, albeit two common attacking types. Its astronomical base 125 HP makes it incredibly hard to take down, especially with special attacks. Volt Absorb gives Lanturn yet another generous gift of not only an Electric-type immunity, but also a way to recover HP without having to rely on Rest. Lanturn's presence on the team may deter the opponent from recklessly launching Electric-type attacks, which might benefit the Lanturn user. Not only is Lanturn a great special tank, it can also provide plenty of support for the team. With access to support moves, such as Heal Bell and Thunder Wave, Lanturn can provide the team with various forms of support. As with most Water-types, it has access to the frustrating move known as Scald, which has a chance of inflicting a nasty burn on the target. Burning the target also allows Lanturn to handle it more easily as it has a ridiculously low Defense stat. Unlike most bulky Water-types, Lanturn can act as a nifty defensive pivot by switching itself out with a slow Volt Switch. Thus, Lanturn is a rather elusive tank that can get itself out of harm's way. Lanturn can also support rain teams with Rain Dance and probably even Heal Bell, the latter of which is hard to fit on rain teams. Lanturn is truly a defensive beast to take down, and is one of the most common and effective bulky Water-types in the tier.</p>
Lickilicky: Cloud Nine mention? Wish isn't compatible with Cloud Nine though (I think), but its not that important.
Mandibuzz: The description about weather could change depending on the upcoming vote
Mesprit doesn't need an update.
Miltank: Sap Sipper is now available
Misdreavus definitely needs an entry.
Munchlax doesn't need an update.
Natu entry? Magic Bounce boi
Omastar doesn't need an update.
Piloswine entry? This thing is a beast with Evolite. Sets up Stealth Rock and can dish the pain too.
Poliwrath, Quagsire & Qwilfish don't need an update.
When Regice gets Ice Body and if Hail is still here, then it's getting an entry.
Regirock doesn't need an update.
Rhydon would like an entry. Its Defense boosted by Evolite is higher than Steelix, and it has a great 130 Attack.
Roselia needs an entry. Its a great special tank with reliable recovery with Synthesis, or Rest + Natural Cure. Spikes + Aromatherapy makes her a great supporter as well.
Rotom wants one too. Its a decently bulky spinblocker, and with WoW it can take physical attacks.
Slowking, Smergle, Steelix & Tangrowth don't need an update.