View Single Post
Old Dec 22nd, 2012, 4:20:51 PM   #29
Zarel*
>> BEGIN POSTBIT
is a member of the Smogon Site Staffis a Battle Server Administratoris a Super Moderatoris a Programmer
 
Zarel's Avatar
 
Super Moderator
Join Date: Aug 2011
Posts: 1,126
>> END POSTBIT
Default

Quote:
Originally Posted by Fat PK Gaming View Post
1. Increasing the BP of Night Daze from 85 == > 95. My biggest issue with Dark types like Zoroark and Weavile is their low base power moves. Dark type moves typically cap out at 80 BP, which seriously limits their ability to do damage. Need an example? A Dark Pulse from a Zoroark can't even 2HKO a 0HP Garchomp without a boosting item. At 95 BP, you're guaranteed to do this after SR damage (ie, OHKO at +2). A stronger Night Daze also let's Zoroark actually OHKO most dark weak Poemon specifically bulky Mew, Deoxys-D, Reuniclus, etc, while its current form of Dark Pulse / Night Daze either barely pulls it off (you need to run Choice Specs + Night Daze to even have a chance of OHKOing 0hp Deoxys-D) or just fails period.
I'm considering buffing Faint Attack to 90 (it's currently 80). However, for Zoroark I don't think it needs any more buffs. Night Daze at 85 is already more than 80, and Night Daze has two relatively strong other effects in addition to damage. You said "without a boosting item" - so I'm guessing +2 LO is enough to OHKO Chomp? SR does twice as much damage to Chomp in NEXT, too.

Quote:
Originally Posted by Fat PK Gaming View Post
2. Aura Sphere included in its learnset. Focus Blast is a decent coverage move, but the awful accuracy really screws Zoroark over if it misses, since it goes down if it takes a hit. Aura Sphere is a cool alternative and Pokemon like Mew & Togekiss have shown us that Aura Sphere's lowered BP offsets that perfect accuracy (It baffles that this move is semi-exclusive, seriously GF wtf). I feel like these are the biggest changes that Zoroark needs right now.

In fact, I wouldn't mind seeing Aura Sphere handed out to several Pokemon who rely on Focus Blast as a coverage move.
I really don't want to buff Special Fighting any more than it currently is - I'm considering nerfing Special Fighting, actually. Gen 3 had a lot of guarantees that certain types were always physical or always special, and while I can't bring that back completely, I do want to give some types a bias towards physical or a bias towards special.

Quote:
Originally Posted by Fat PK Gaming View Post
EDIT: One of the only reasons to use Haxorus over other Dragons is Mold Breaker EQ is Haxorus, don't take that away :(
Okay, new plan: Mold Breaker affects abilities, intrinsics, and items: y/n

Quote:
Originally Posted by Fat cuckoos View Post
  • GossamerWing/Quiver Dance nerf (GWing Seems too specific of an item, and I would have just sent Volcarona straight to Ubers)
  • Life Orb nerf
Regardless, the amount of effort put into this is evident, and I commend you for creating the one metagame mod that puts flavor first above everything.
I really don't want any mon with less than 600 BST in Ubers (actually the same thing DuskMod is doing). There's a lot of precedent for items affecting specific Pokemon, so I thought it'd be a good way to deal with that.

I'm confused by what you mean by "Life Orb nerf", though. Life Orb was never nerfed as a net effect, although a single Life Orb buff (to its interaction with Sheer Force) was removed because it was overpowered on Landorus. LO is still buffed when used with Reckless or Rock Head.
__________________
Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs.
Zarel is offline   Reply With Quote