Okay, I have a few suggestions. For starters, I agree with the set order for Maggy. Choice Specs will be the most useful on most teams.
[SET]
name: Choice Specs
move 1: Thunderbolt (Thunder, AC)
move 2: Volt-Switch
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Flash Cannon
item: Choice Specs
nature: Modest / Timid
ability: Magnet Pull / Analytic
evs: 172 HP / 252 SpA / 84 Spe
ivs: 2 Atk / 30 SpA / 30 Spe
Two suggestions. Do not ever slash Thunder. It deserves an AC mention and nothing more. Whether you use Mag on a rain team or not is your discretion, but selecting Thunder will weaken your own Magnezone should you face another weather. Using Thunderbolt does not detract from Magnezone's effectiveness at any time where as Thunder will. AC mention, and list the negatives.
EV spread needs to be what I bolded. 108 Speed is creeping. 84 Speed is what you need to outspeed Skarm and players can use more at their discretion. Skarm is the benchmark for Magnezone because bulky slower Scizor are slower than Skarm anyway, where as faster Scizor could potentially be faster than Magnezone depending on the user. For consistency just use the Skarm benchmark.
[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Flash Cannon (Signal Beam, AC)
item: Leftovers
nature: Timid
ability: Magnet Pull
evs: 36 HP / 252 SpA / 220 Spe
ivs: 2 Atk / 30 SpA / 30 Spe
Substitute + 3 Attacks and Substitute + Charge Beam need to be two separate sets. They play entirely differently. SubCharge aims to set Magnezone up for a 2 for 1 kill on the other team by trapping Jirachi, CB Bullet Punch locked Scizor, and Ferrothorn. Substitute + 3 attack is merely retain your Substitute and kill quickly. They need different EV spreads to accomplish this and different team support options (namely Starmie is an amazing partner offensively and spinning wise for a SubCharge Magnezone). Signal Beam is AC at best.
[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Thunderbolt
move 4: Hidden Power Ice / Flash Cannon (Hidden Power Grass, AC)
item: Leftovers
nature: Modest
ability: Magnet Pull
evs: Under Construction for now.
I've used this version of SubCharge quite extensively. Anytime the opponent has a Jirachi, CB Scizor, or Ferrothorn it is a free 2 kills. It also functions pretty well as a stand alone because Mag is still a bulky Steel. The Spread I currently use is 224 HP / 184 Def / 16 SpA / 84 Spe, Modest. I can't remember off the top of my head what its substitutes survive specifically so I will research that and report back. It was a BW1 spread I think it was Jirachi Body Slam 3HKO instead of 2HKO or something like that.
[SET]
name: SubSalac (Magneton?)
move 1: Substitute
move 2: Charge Beam
move 3: Thunderbolt / Flash Cannon
move 4: Hidden Power Fire / Hidden Power Ice (Hidden Power Grass, AC)
item: Salac Berry
ability: Magnet Pull
evs: 28 HP / 8 Def / 252 SpA / 220 Spe
ivs: 2 Atk / 30 SpA / 30 Spe
This is not a joke. Try it out. Sub / Charge down until approaching your last Substitue, kill the steel hopefully getting +1 or +2, then sweep when your Salac Berry activates.
[SET]
name: Dual Screen
move 1: Hidden Power Fire
move 2: Volt-Switch
move 3: Reflect
move 4: Light Screen
item: Light Clay
nature: Careful
ability: Magnet Pull
evs: 252 HP / 90 Def / 160 SpD
ivs: 2 Atk / 30 SpA / 30 Spe
What the hell is this EV spread for?
__________________
ImStillGood (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
Draco Meteor / Flamethrower / Brick Break / Roost
|