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Old Dec 27th, 2012, 9:23:54 PM   #12
ZhengTann
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I'm supporting DFrog's proposal on this:-
Quote:
  1. Shield Dust > Shed Skin > Weak Armour
  2. Keen Eye > Compoundeyes > No Guard
Basically, this has little impact on progression if we're talking about flavour (because if we really want to talk flavour, I think we'd be basing it off the artwork) but mechanics-wise, its solidly good logic, focusing on defenses in the first point, and accuracy in the second. Deck's proposal, though, is quite well thought-out, resembling the in-catridge play very cannily:-
Quote:
Prevos:
Forewarn
Weak Armor
DW: Illusion

Essentially, the prevos that have Weak Armor turn into No Guard Aurumoth, and the prevos with Forewarn turn into Weak Armor Aurumoth.
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