Hooray for Council Activity...
Firstly, from
this vote, Leech Seed has been "nerfed" for consistency, & will now only deal a flat 3 DPA. The new wording is as follows:
Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.
Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive
This change is effective immediately in all new battles & challenges.
Next up, as per
this vote, Reflect & Light Screen has seen a pretty large buff, with the cap on combinations being abolished, & the EC of both moves increased to compensate. The new wordings are as follows:
Reflect: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of physical attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.
Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive
Light Screen: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of special attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.
Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive
This change is effective immediately in all new battles & challenges, & overrides the previous post concerning these moves.
Finally, in Part 1 of the
Traits vote, there has been a massive shake-up of what is a trait & what is not.
Cloud Nine,
Colour Change,
Heavy Metal,
Huge Power,
Iron Fist,
Light Metal,
Minus,
Plus,
Pure Power, &
Stench have been rid of their Trait Status & become Innate Abilities. In contrast,
Defeatist &
Slow Start have been given Trait Status. Huge Power & Pure Power will still affect the BRT of Pokémon that have it for now, & Levitate will be sorted out in Part 2 of the Traits Vote, starting soon. This change is effective immediately in all new battles & challenges, & overrides the previous post concerning these moves.
That is all for now. Next up from the council, Levitate's status as a Trait, & possibly Forewarn & Ref DQ payouts.