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Old Dec 29th, 2012, 3:15:49 AM   #1
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Default CAP 4 (Aurumoth) Post-mortem: Which competitive step did we screw up on the most?

I made a proposal relating to making this something we do after every CAP in PRC, but Birkal and SgtWoodsy said that I should post this right now for Aurumoth... so why the hell not? For reference, here's the Final Product post with the competitive information only.

Quote:
Originally Posted by Fat bugmaniacbob View Post
Memento mori.


Name: Aurumoth


Quote:
Originally Posted by Fat capefeather View Post
Name: Risky Business (formerly "Living On the Edge")

General Description: This Pokémon is very risky to play, but very rewarding if played correctly.

Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.

Questions To Be Answered:
  • What is the relationship between risk and potential consequences, both positive and negative?
  • What kinds of inherently risky tactics are successful in the OU metagame?
  • Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
  • How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
  • How do existing Pokémon use and deal with risky situations?
  • Can risky Pokémon be played well in the early game, or are they better off put into action later on?
  • How do different playstyles interact with risky situations?


Typing: /
Abilities: Weak Armour / Illusion (DW) / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
Movepool:
Quote:
Originally Posted by Fat Korski View Post
Level-Up Moves
Egg Moves
TM/HM Moves
Tutor Moves
----

That's all, folks!
That's all, folks... or IS IT? Let's face it, Aurumoth is probably the biggest screw up we've had in CAP for a while. The concept was to make a risky Pokemon... but we ended up with a bulky Quiver Dancer that has an amazing movepool, Illusion, and No Guard... that sounds like almost the opposite of the concept in a way! This makes Aurumoth the perfect test case for a challenge I have for all of you!

Here's the challenge: I want you guys to identify which competitive step you think harmed the concept the most. It's easy to just say "well it was a big train wreck", but I want to see if you guys can argue WHICH step, if fixed, could have helped Aurumoth actually achieve its concept the most! So basically, your choices are stuff like Typing, Abilities, Stats, Movepool, Concept Assement, ect. But the goal at the end is to identify what you feel was the most IMPORTANT part that harmed the CAP, not everything!. After a certain amount of discussion (not sure about the exact time frame at the moment), we may have a Poll on this, to see what the overall community thinks we screwed up the most on!

One thing I don't want here is bashing of bugmaniacbob. Yes, I get the fact that many of you have problems with how he ran this CAP, but that won't help us learn anything. So get ready folks, I want to see what YOU think was the step that screwed up Aurumoth the most!
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Quote:
Originally Posted by Fat Eszett View Post
So I make no claims to artistic prowess, but I can claim a love of fecal matter.

Quote:
[14:10] <&Jumpman16> wynaut is more uber than salamence
[14:10] <&Jumpman16> wooooooo

Last edited by Theorymon; Dec 29th, 2012 at 7:24:16 AM.
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