i personally think that we stepped over the line on the Stat stage. I mean sure, there were problems with the whole No Guard "temper tantrum" slate, and maybe illusion would totes overshadow weak armor, but -- maybe not. I figured if we walked out of the stats stage with a reasonable spread, with say scizor-politoed levels of speed and low bulk, that the project would be not only a perfectly reasonable definition of risk but also make use of all its abilities.
unfortunately, it was in Stats that bmb displayed once and for all that aurumoth was not there to fill the concept but to get him off - slating only 600 bst spreads was pure bullshit. We called it "risky" because we gave it the special bulk of Mamoswine, you know, that thing that dies to all good neutral special hits WAIT THAT'S NOT WHAT MAMOSWINE DOES. in general, a complete failure is the only way to describe the stats stage.
and then we go and compound the stats problem with our movepool problem. "low" speed 2 risky, we must fix. "low" spd 2 risky, we must fix. bad stab 2 risky, we must fix. At the end of the movepool stage, every hedge we'd given ourselves, however slight, to ensure that the cap was not broken was thrown out the window as we tried to fucking fix them all. at this point, CAP4 was a couple contributors masturbating themselves to death with more and more power while the rest of us helplessly looked on.