Well I haven't been in the cap forum for quite sometime until this caught my eye. I was here for suspect test and did ladder with auromoth for quite a bit and before that I had left cap right around the start of the stats submissions. What I feared during stats I had learned not only came true but had been made even worse by the move pool. The community turned away from weak armor being the primary ability. Although it was still so in name it was quite evident that it was being neglected. and that is where I think cap4 went wrong.
We had a pretty risky typing and a very risky ability but for one reason or another we decided to focus on the other abilities that were chosen once we reached stats. I think we could have lived with no guard an illusion if we focused on making a set that maximized the risk vs. reward aspect of weak armor. Instead weak armor began to fade into the background and the stats began to favor the other two abilities. Then the movepool stage. This only amplified every mistake we had already made. Not only was it OP, taking away all risk on the spot, but it covered up the stats that were purposefully made subpar so weak armor would be useful by adding quiver dance. So basically, when weak armor was deemed too risky was when the project became unsalvageable. There were, as others said, already problems, but this is where it started to get out of hand.