Thread: Programming sim2pkm
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Old Jan 2nd, 2013, 5:16:02 PM   #30
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Quote:
Originally Posted by Fat Exclamation! View Post
Would it be possible to add the ability to make the opposite? Turning a set of .pkm files and generate a simulator importable, that is?
It's definitely possible, but I don't see it as being worth the effort. By the time you exported the pkm, got sim2pkm to load the file and copy/pasted the output, you might as well have just made the team in the teambuilder. Only advantage I can see is if it read it straight from the save file and did, say, whole boxes at a time, but I haven't found a good reference yet for decoding save files.
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