Jan 3rd, 2013, 7:48:41 PM
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#2109
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Join Date: Oct 2012
Posts: 68
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Quote:
Originally Posted by Fat Jumpman16
jump's team
Ok I'm ready to make public my actual unironic foray into doubles! Here goes nothing:
Whimsicott (F) @Focus Sash ** np: Blow
Ability: Prankster
EVs: 252Def/252SpD/4Spe
Nature: Bold
~ Tailwind
~ Fake Tears
~ Endeavor
~ Encore
Broken. This thing is so good it's not even fair. Every move is perfect and does exactly what I want in an Eruptran supporter, and save Endeavor comes with priority to boot. 135HP is its minimum and it does retain a 31 HP IV because its survivability does kind of matter even with sash and the utility of 1HP Endeavor, but maybe it doesn't. Fake Tears is a goddam riot and does what I want it to: make Eruption hurt as much shit as possible. With Fire Gem, Fake Tears Eruption does 95.7% min to max HP Swampert (my benchmark for raw damage for some reason) and easily kills less bulky resists.
The kicker is priority Encore though: you haven't lived until you've Encored Curse or Dragon Dance or Earthquake (Heatran used Protect then switched with either EQ-immune poke) or Fake Out and then done whatever the hell you want to, knowing that you can just Encore things like DD or whatever a faster poke uses if Tailwind peters out (Whimsy's 137 speed).
Whimsy's synergy with Heatran deserves a mention too: I don't care about foe EQs even when Heatran protects (I don't think anything's Surfed yet after 300+ battles, surprisingly). And Bug/Ice stuff that "threaten" Whimsy are swiftly drowned in Eruptran's ancient fiery fury. All in all this Tailwind "test" has worked out well I'd say—I tried Trick Room for a bit with Reuniclus which also gets Endeavor but too much stuff double targeted which made things dicey even with a backup TR poke (P2).
Heatran @ Fire Gem ** ヒードラン
Ability: Flash Fire
EVs: 4HP/252SpA/252pe
Nature: Quiet
~ Eruption
~ HP Electric
~ Earth Power
~ Protect
I think it's pretty funny how Heatran was just about my least favorite pokemon when DP first came out ("slow and weak to EQ", no setup moves, why the fuck don't you learn Eruption). But since that last knock has been remedied, I've really grown to love it, as is obvious to anyone who followed the Eruption Project. This set is pretty self-explanatory: EP/Protect are mind-numbingly standard, and HP Electric for Gyarados I guess. I say "I guess" because I just Erupt on other water types because it's actually stronger: 70 × 2 vs 150 × 1.5 (STAB) × 1.5 (Gem) × 0.75 (Doubles) / 2 (Type) = 140 vs 126...but that's on two pokes. I'm not using HP Electric on like Starmie if its partner is gonna die to Eruption.
Despite the forced Quiet nature, Heatran is still fast enough, at 116 speed, to outspeed virtually everything under Tailwind. I was worried at first about Tailwind not offering enough turns to kill stuff compared to Trick Room, but that quickly proved to be a relative non-issue. I was kinda of tired of relying on having to get TR up and not being able to attack Turn 1 if I wanted to. With 116 speed, Heatran has the occasional option of using Eruption Turn 1 as Whimsicott uses Tailwind, making for relatively worry-free battles, which is always a good thing.
Latios (M) @ Dragon Gem ** unban me
EVs: 4HP/252SpA/252Spe
Nature: Timid
~ Dragon Pulse
~ Luster Purge
~ Tailwind
~ Helping Hand
I thought long and hard about the best pokes to back up the incredibly solid Whimsitran core. I originally decided on Latios because of Heal Pulse to reload Eruption should I need to, but I've found that the utility of Heal Pulse was less than that of any of the fine support moves Latios learns. Helping Hand works for my 4th poke and is mathematically better even for Eruption if Heatran is at 66% HP or higher.
STAB Gem move reliable goodness for the stuff I want to kill, and lol at a competitive use for LUSTER PURGE. 50% SpD drop is awesome and probably has more theoretical utility than Psychic or Psyshock (70 base power vs 80 or 90 but then 50% chance of SpD drop for two pokes with spread moves), and in practice I have actually needed it to beat that blasted Minimize Blissey (with Aura Sphere). Timid to get Tailwind up as fast as possible should I need it. Latios is as dependable as ever, surprise?
Togekiss (F) @ Normal Gem ** np kiss me
Ability: Serene Grace
EVs: 4HP/252SpA/252Spe
Nature: Modest
~ Hyper Voice
~ Air Slash
~ Aura Sphere
~ Protect
Now this poke has varied a bit but I finally found one with a spread move and that wasn't a relative pushover. Not that Blastoise is (I never tried it), but I'd rather rely on Hyper Voice than another HP-dependent move. With a Gem, Normal Gem is pretty damn cool, and if the AI double-targets and kills Whimsy on Turn 1 their team is in a lot of trouble because pretty much nothing likes Eruption + Hyper Voice, certainly not with gems intact. Aura Sphere for Rocks I guess, though I definitely use it more than Air Slash (95% accuracy).
Air Slash *is* mandatory for ghosts, so there's that, but it's not like I actually intend to flinchhax my win to wins...I've actually considered Super Luck but flinching things like Bronzong is cool in a pinch. I'm glad I can go full Modest here because that's fun as hell, and I'm even more glad that Togekiss is a bulkyass bitch that does not die easily even with uninvested defenses because 85/95/115 is no joke.
This team is no joke either, though its sheer power does make me laugh quite a bit. I'm at 161 right now for what it's worth, but I'm only really playing because this is actual, legitimate fun for me (I haven't even beaten the regular single train in b2w2 yet). I wish sharing battles were easier because there have been quite a few jaw-dropping ones and only a few scares (QC EQ from Ursaring at like 159 killing Tran then QC CC on Togekiss but that missed, not that that kills even with a CH). I'll keep you updated probably, I don't type up long posts like this for nothing lol
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Damn! Really nice team I haven't thought about a Heatran with Eruption and a Tailwind support. Nice work Jump (like everytime). Actually I have a question. How do you handle or how did you handle with TrickRoom pokes? Because you haven't Wimishscott with Taunt now. But you could use Worry Seed on pokes with FlashFire/Sturdy too. Switcheroo would be a other option for it to give (as example) a FlameOrb (or maybe a IronBall too) to dangerous pokes which could hurt your pokes much (and to outspeed it after Switcheroos the IronBall). I know maybe my options are crazy but maybe some ideas which could be usefull. Good luck with your team!
Last edited by Jumpman16; Jan 5th, 2013 at 5:58:19 PM.
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