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Thanks for the suggestions, Mr. Green. Though Donphan has crossed my mind, it leaves me with an enormous Rain weakness. Starmie also provides me with a revenge killer in certain situations. Donphan does seem good seeing as it has priority in IceShard, however, I'll be making the change in HP(Fire)>(Ice) to revenge dragons like Garchomp and D-Nite with Venusaur, so it sorta loses its purpose to the team. Now Cresselia is a unique suggestion, but if my weather is changed, I'm gonna practically be screwwed over. I'll try it out, though. I will be going with your Ninetales' set seeing as I've seen a popularity rise in this set. It seems efficient from afar.
Originally Posted by Fat Mr. Green
Hi, nice Sunny Day Team!
I would change the set of Ninetales in a more defensive as the Chesto Rest
. Why do you always recommend? Why is the most resistant of all, and provides you with the sun in the field, the extension also possible thanks to Rest allows Ninetales to recover all the energy when it is about to lose all HP curandoti from any annoying status, for instance poison , paralysis.
I noticed that your team has no guaranteed income against Tornadus-T under the rain to do any major damage. To solve this problem I apporterei two changes.
First I would change the Rapid Spinner in one place also capable of Stealth Rock. I would use Donphan
, which in addition to out of the way the Hazards, also has Ice Shard as an important priority move, which helps to kill the Dragon opponents.
Second thing now that you Donphan who places the Stealth Rock, I would change Landorus-T with Cresselia
, which helps against Tornadus-T and the Dragon and the Sunny Day Team also works very well.
Good Luck, with your team!
Thanks for the suggestions, Eranu. Wow...I really forgot to put in Recover on Starmie's set as a secondary move for Thunder. I'll be replacing Thunder for Thunderbolt due to accuracy and IceBeam for Recover as suggested. Lol. Anyways, I really like Jirachi and will be making the change. I had a chance to test it out yesturday and found that it does well with the rest of the team, filling in the holes without taking much damage. SwordsDance on Landorus-T might not be possible, however, since it helps stop its counters from predicting and avoiding an attack. With U-Turn, I at least have a slight chance of being unpredictable of attacking or scouting Chansey/Blissey; then finishing it off with the switch in.
Originally Posted by Fat Eranu
Hey, nice sun team.
You're team is quite weak to one of the most common sun counters: Latias. Everything on your team is OHKO'd after Stealth Rocks by Draco Meteor. In the same way you're team is rather weak to physical DD users like Dragonite and Salamence. Even though Landorus-T has intimadte and a lot of bulk, it still doesn't like taking Outrages / Dragon Claws. I'd suggest changing Victini -> Scarf Jirachi
and changing Hidden Power [Fire] -> Hidden Power [Ice]
on Venusaur. This way you can revenge kill Outrage locked dragons with Ice Punch and have something that can take a Draco Meteor to an extent. Jirachi does scouting and Tricking just as well as Victini, but does better vs dragons. Iron Head is great for flinches and STAB. Jirachi also gives you a switch in to Tornadus-T, which can just Hurricane away on your team as it is now, and KO it with Ice Punch. I don't think you need HP Fire as much on Venusaur as Scizor isn't much of a problem. Being able to revenge kill dragons like Garchomp and Salamence, which Jirachi can not always outspeed at +1, looks like something your team could use better.
Secondly I noticed that your sweepers are both special attackers. Your team has a tough time handling Chansey / Blissey so I'd recommend running Swords Dance -> U-turn on Landorus-T
. The best you can do at the moment is Trick it and if that fails all you can do is Earthquake with Landorus-T which Chansey can just Wish / Softboil away. With Swords Dance you can do damage to Chansey to an extent that it can't Softboil stall you anymore (64% - 75%), making it easier to deal with the pink blobs and to sweep with Venusaur / Volcarona.
Now for some smaller things, don't run Thunder on Starmie. Change it to Thunderbolt
. Thunder has decreased accuracy in sun so it's really unreliable. Thunderbolt allows you to have a solid way of dealing with Gyarados outside of rain. For the second move slot, you might be better of running Recover
. Your team really doesn't have any trouble with Scizor and with Jirachi and Venu's HP Ice you don't really need Ice Beam as much anymore either. Being able to spin is really important since you carry an offensive Volcarona so I think making Starmie more durable is more important than either of those moves. The move set you run now is quite defensive so you can make the ev spread more defensive but it's up to you if you think wether that's necessary or not.
On Ninetales, I don't think you need Substitute that much. All it really does on that set is make predicting easier. You can't really stall something out with it in combination with WoW since it's damage is constant. Running Solarbeam
looks like a better idea. Since you carry Sunny Day you can use that on the obvious Politoed switch in and proceed to Solarbeam it making winning the weather war easier.
Hope I helped. Good luck !
Thanks for the suggestions, Alexander.. You have some cool suggestions, although I'm making the change from my current Ninetales to that suggested by Mr. Green, but thanks nonetheless. I'm having a hard time with the transition of Volcarona>Latias. After a simple +1 QD, Volcarona can sweep. Once at a certain amount of Draco Meteor from Latias, it loses power. Contrary to Latias, the only thing that can happen to Volcarona with its current set is a stat boost or HP recovery from LO recoil while causing heavy damage. I do appreciate the suggestion, though. I'll keep Latias in mind if Volcarona seems to struggle abit on the side lines.
Originally Posted by Fat Alexander.
Nice sun team you have here, anyway I have some advice to give you so let's go with the rate!
First of all, your team has a big weakness to Rock Polish Landorus. After a Rock Polish, it can 6-0'd you easily and also without boost in Speed you haven't switch into it. To solve this weak, I suggest you to use Bulky Life Orb Latias, replacing Volcarona.
The other pokčmon are very important for your team, otherwise Volcarona can be replaced without any problem, you have already Venusaur to take advantage of sun. Then, on Ninetales, I'd change Substitute into Roar
. Substitute isn't a very good move on Ninetales because it has to stay alive long to keep up the sun and lose HP due to Substitute is quite bad. Roar otherwise can be useful against many setupper like Volcarona, Dragonite and so on. Finally, I suggest you to use Thundebolt, replacing Thunder on Starmie
. Thunder has only accuracy 50% when sun is up and that's really bad, Thunderbolt otherwise has always accuracy 100% so I think it's fine.
Good luck, hope I helped!
Here's the set you should use:
Latias (F) @ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
Thanks for the suggestion, Neliel Tu Oderschvank. I've considered the set for Starmie that you suggested and tested it out while testing Jirachi. The loss in power kinda sucked but I was able to play around it, so I enjoyed it. I'll make the change. As for the change in the suggested Jirachi set, I think I'll stick with that of Eranu's suggestion. FirePunch is cool, but I'm always thinking of what I'd do without my own weather up. Trick helps just a bit more in the sense, seeing as it can cripple more foes than that of FirePunch. It's similar to what I saw in Trick on Victini to say the least. I'm changing Landorus' set a bit so that Heatran can't outpace without a Scarf. Thanks for pointing that out, by the way. I'm trying to keep GigaDrain for Water type switch in expecting to wall FieryDance and revenge Volcarona. GigaDrain also keeps up somewhat of a suprise factor on it, too, while helping it keep the momentum going with LO recoil being taken and HP regained.
On a side note, Volcarona can handle most dragons at +2 under Sun and while given SR support. Dragonite is really the only switch out I'd have to make when facing any dragon. Jirachi can handle them easily enough on its own. So thanks for the suggestions Guys, keep'em coming!
Originally Posted by Fat Neliel Tu Oderschvank
As you already stated dragons are problematic to this team, and its quite obvious since you dont have anything to take outrage or dmeteors. Heatran is also quite problematic, basically it walls everything on this team, and if you face the one that can outspeed Landorus you are going to lose. I agree with eranu with his change of Scarf Jirachi, but try this spread: EVs: 108 HP / 252 Atk / 148 Spd with a Jolly Nature. Since this is your only steel, you are probably going to switch on rachi basically against every dragon, and the added bulk lets you take less damages from Lo Draco meteor or Outrage of Cb Dragonite. You dont lose that much in term of speed, you still outspeed Adamant scarfmence, running max speed jirachi without genesect in Ou is not that usefull anymore, and you really need some bulk.
Now to fix your weakness to Heatran, i think you can change your volcarona and venusaur set. On venusaur you really need Earthquake to avoid being fucked by heatran, as almost any Sun team without Dugtrio. Since you need to use Earthqauke, you can as well change your hidden power fire to ice, getting more coverage. Earth+ice is one of the best coverage in the game, and its a way better than the poison stab. Hp ice lets you beat Scarfmence or Dragons locked into Outrage. Now you should also change the spread on venusaur, Modest surely lets you hit harder but the point of chlorophyll is to outspeed everything, so you should change your spread to outspeed scarf latios, which can be a problem otherwise. EVs: 80 Atk / 252 SAtk / 176 Spd with a Naive Nature is what i use on my venusaur. The speed lets you outspeed Scarftios and the rest of the speed is on Atk to do more damage with Earthquake.
Now on volcarona i would put Hidden power Ground over Giga drain to hit Heatran harder. Giga drain doesnt help with everything here since politoed is already fucked by Bug buzz and Keldeo cant do a shit with sun up. Im not sure anyway that life orb is a good item without giga drain anyway, i think leftovers is better, with life orb you are probably going to be stalled out some turn since a priority can finish you, and Volcarona is already powerfull with a +1 with the sun so you wont miss any important ko. Also, if you change life orb make sure to put Fire blast instead of Fiery dance. Thing is, +1 fiery dance hits like a +0 fire blast, and considering fiery dance only has 50% of chances to activate i think you are going to lose time trying to get that boost since fire blast have more immediate power, also i dont think your opponent lets you spam random fiery dance.
On starmie, i think you can put recover instead of thunder and a more defensive spread to tank better keldeo's hits. Ninetales wont switch into it and Venusaur doesnt like to take damages with rain up, so starmie is your main answer to it. It also helps a bit stalling heatran in case you need to, with a max hp investiment starmie can recover 8 times stalling the heatran's fire blast and it can also recover on Lava plume of defensive Heatran. Thats it, hope i helped!
Summary of changes:
: Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 104 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- Fire Punch
Giga drain --> Hidden power ground
Fiery dance--> Fire blast
Life orb --> Leftovers
Sludge bomb --> Earthquake
Hidden power fire --> Hidden power ice
Your current spread --> EVs: 80 Atk / 252 SAtk / 176 Spd with a Naive Nature
your current spread --> EVs: 252 Hp / 4 Def / 252 Spd Timid Nature
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