Jan 6th, 2013, 4:56:02 PM
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#127
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Join Date: Aug 2009
Posts: 1,168
What am I licking?
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Singles
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Pokemon that demand blood Team:
Abilities: Shed Skin/Inner Focus/Forewarn
Frank - Scrafty - 26 moves
Scrafty* [Frank] M
Nature: Brave
Type: Dark/Fight
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Abilities:
Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
EC: 6/6
DW: 5/5
MC: 1
Moves:
Leer
Low Kick
Sand Attack
Faint Attack
Swagger
Headbutt
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Drain Punch
Dragon Dance
Detect
Ice Punch
Fake Out
Thunder Punch
Fire Punch
Zen Headbutt
Dig
Double Team
Focus Blast
Taunt
Super Fang
Stone Edge
Dragon Tail
Lucy - Lucario - 27 moves
Lucario [Lucy] F
Nature: Naughty
Type: Fighting/Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bone Rush
Metal Claw
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Hi Jump Kick
Crunch
Agility
Earthquake
Rock Slide
Substitute
Low Sweep
Shadow Claw
Ice Punch
Dragon Pulse
Close Combat
Extreme Speed
Aura Sphere
Detect
Me First
Metal Sound
Aphrodite - Necturna - 21 moves
Necturna [Aphrodite] F
Nature: Quiet
Type: Grass/Ghost
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
Abilities:
Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
EC: 6/6
MC: 0
DC: 3/5
Moves
Super Fang
Poison Fang
Thunder Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Future Sight
Giga Drain
Sketch (Earthquake)
Shadow Ball
Solarbeam
Hidden Power Fighting (7)
Power Whip
Torment
Protect
Horn Leech
Last edited by DFrog; Jan 6th, 2013 at 7:47:36 PM.
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