Quote:
Originally Posted by Fat SuperJOCKE
I went on SCMS and reworded this, but when I was calcing the damage Ice Beam does to Tangrowth with a neutral nature (Naive in this case), it does exactly the same damage as Crunch. Idk if it should even be mentioned, at least not for hitting Tangrowth.
At least that sentence is fixed.
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I came up with these calcs:
4SpAtk Adaptability Crawdaunt (Neutral) Ice Beam vs 252HP/0SpDef Tangrowth (Neutral): 53% - 63% (218 - 258 HP). Guaranteed 2HKO.
252Atk Adaptability Crawdaunt (Neutral) Crunch vs 252HP/252Def Tangrowth (+Def): 25% - 30% (102 - 122 HP). Guaranteed 4HKO.
252Atk +1 Adaptability Crawdaunt (Neutral) Crunch vs 252HP/252Def Tangrowth (+Def): 38% - 45% (154 - 182 HP). Guaranteed 3HKO.
Predicting a Tangrowth switch and hitting it with Ice Beam, threatening to KO it next turn could be important as opposed to not being able to do that with Crunch. Tangrowth could just stay in without worry.