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Old Jan 8th, 2013, 4:51:31 PM   #163
GRs Cousin
 
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Join Date: Nov 2011
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Bold speculation time. Hoping these haven't already been said in the thread.

Starters are Grass/Dark, Fire/Psychic, and Water/Fighting
Look at :36, :44, and :52, respectively. They each use moves that seem like they would be the aforementioned types. In addition, having this sort of triality would mean the Rock-Paper-Scissors mechanic of the starters would work both ways.

The Legendaries are Dark/Flying and Something/Fighting-type, and are Trio Masters of Gen. V
Dark/Flying should be a given for Y's mascot. Generation V has shown us that not all Fighting-types necessarily have to be bipedal to have their typing, as seen with the Muskedeers. Among that thought, X's mascot looks very Deer-like, something that would fit in with the other Muskedeers if it was smaller. Additionally, every even-numbered Generation brings about a pair of trio masters, so it wouldn't be too far off to think this pair is part of the pattern. As such, Y-Bird, whom is similar to Tornadus' Therian forme as pointed out, could very well be the therian form of yet another Kami. Likewise, X-Deer could have relevance to the Muskedeers, leading to a likely type like Ice/Fighting or Psychic/Fighting.

The themes of Generation VI are Chaos and Order
Frankly, with Yin-Yang out of the way, there really isn't anything left but straight-up Good and Evil/Light and Dark. Dark is known to be a chaotic type, which no doubt Y-Bird will be, and X-Deer definitely has that regal appearance to look like a lawful deity (that lawfulness tying into the Muskedeer theory once again). Hence, the games will go into the evils of both Chaos and Order, and how the both require a balance... Cue a pair of new villainous teams.
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