Quote:
Originally Posted by Fat Blazen
I know someone suggested the the Ghost/Steel be given levitate, but I personally hate the idea. I feel like it should have a decent ability that helps it, not one that leaves it with only one weakness, and an extra immunity. My personal ability choice for it is Battle Armor. Crit immunity is useful, but shouldn't leave it OP, since no one relies on crits competitively.
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Levitate + Ghost/Steel would make it pretty strong. So give it less than 600 base stats. 100/95/100/50/60/95, for example, wouldn't be unbeatable, but wouldn't dominate I think.
poison, ground, normal, fighting x 0 - that's pretty hot.
Fire x 2, Ghost, Water, Dark x 1... but these are all special attackers anyways. For all intents and purposes, this would be a Shedinja that gets 2 or 3 hit KOed by a lot.
w/o levitate, there's some chance Earthquake could OHKO him after stealthrocks, with good stat allocatiom, but he'd be a lot less interesting IMO. Still, 4 immunities > 3 seems like it's carve it's own niche and wouldn't need base 600 stats to do anything.
Edit: We really do need a Contrary abuser besides Spinda and Snivylutions.
Edit 2: Also, I think we need a few variations of Flame Charge; such an excellently designed move.