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Old Jan 12th, 2013, 10:24:41 PM   #1440
Yveltal
 
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Quote:
Originally Posted by Fat labarith View Post
In this generation, Corsola gets:
a) an evolution, so Evolite works with it.
b) Rock Turn rock-type special U-turn. Which it gets a STAB with.
c) A "companion" pokemon, Water/Fire Nemopyre, which doubles Corsola's defensive stats while it is in your party and not KOed (it "hides in the coral", watch Little Nemo), and has solid stats itself - 60/90/60/120/70/106 with Flashfire, retconned to be a fire stormdrain, storm drain, hidden ability lighting rod, and hidden ability 2 sapsipper. Just in case you thought you were going to attack it with a super effective attack. :)
d) Rock Types are retconned to "absorb" Stealth Rocks this generation.
e) Corsola's G6 new hidden ability is as useful as Regenerator is; Trap Setter is Prankster for entry hazards.
f) Swamp Out is Corsola's exclusive entry hazard that decreases the speed of your opponent's pokemon switching in by 1 stage, which is pathetic VS him but lets Nemopyre outspeed pretty much everything in the format. Nemopyre also gets Hydroturn, a special water-type U-turn as it's exclusive move. Because, you know, haha.

Don't even make me jump through Magcargo hoops.
U-turn queens? Why doesn't Corsola(or maybe SuperCorsola) have the possibility of stat boost/baton passing over to Clownablaze(evolved Nemopyre) who can then use those stat boosts to keep itself alive before Streamlining(hyrdoturn) back to Corsola? Corsola can still mirror coat and set up Swamp out (whic for coral, makes relative sense. maybe more like Riptide? Riptides slow you down irl anyway). or whichever attack setup you might want Corsola to hold onto.
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