Quote:
Originally Posted by Fat nmitchell890
What Lord of Bays said :)
Anyway, in my experience, the more offensive team you are trying to make the easier it is to include weather. The boost to water/fire attacks that rain/sun provide respectively and the ability to use Chlorophyll in sun, not to mention increasing the accuracy of Thunder and Hurricane in rain, is much more appealing than reducing the weaknesses of fire in rain and water in sun (at the cost of increasing damage done by the other) and activating Rain Dish on Tentacruel. Of course, sandstorm and hail are more 'stall friendly' because of the chip damage and, well, preventing the opponent from using their own weather. Increasing the special defence of rock types in sandstorm helps too. But even then I would rather use that to help Terrakion set up his devastating SubSD set.
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I get what your trying to say, but I would argue that as you get more and more offensive, it's easier to run non-weather. Hyper Offense teams are most effective when using Deoxys-D and five sweepers. While it is possible to run a weather based HO team, it's less advisable because none of the weather inducers, bar Tyranitar, are especially offensive. Plus, when you're using HO, you don't limit yourself as much as you would in any given weather. You shouldn't, for example, run Heatran on a rain team, but you absolutely can on a non-weather team. You shouldn't run Keldeo on a sun team, but you can with non-weather. The added variety and the use of Deoxys-D on HO teams leads me to believe that non-weather is easier to run the more offensive you get.