Jan 13th, 2013, 3:54:24 PM
Join Date: Mar 2008
Waterwarrior vs Madotsuki FLASHMATCH
Originally Posted by Fat waterwarrior
Challenging Madotsuki because Glacier can't convince people to not battle me
1v1 FE singles
1 Hour DQ (or 1 Day if unable to make it a flash)
2 chills/ no recovers
Using this badass:
Dovahkiin the Weavile @ Exp. Share
Weavile (Dovahkiin) Male ♫
Adamant (+Atk, -SpA)
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
[Ability: Pickpocket (Ally Item Swap)]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Size Class: 2
Weight Class: 3
Base Rank Total: 21
(43/ 102 total moves)
Order of Operations:
Originally Posted by Fat Madotsuki
I accept Waterwarrior's challenge, because I don't give a shit about Gym power struggles unless I'm in them
Using this motherfucker
Feferi the Fidgit@EXP Share
Fidgit [Feferi] (F)
Nature: Quirky (No change)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Waterwarrior sends pokemon with item (Automatic)
Madotsuki sends pokemon with item and orders
Waterwarrior gives orders
Last edited by Frosty; Jan 13th, 2013 at 7:31:13 PM.