Quote:
Originally Posted by Fat Flareon
Previously useless abilities given an effect to make them useful in battle, as well as some other abilities that I think could be improved. Here's my ideas for each of them. Keep in mind they're not supposed to be godly, they're just supposed to at least have some use:
Run Away: This pokemon can switch out from Trapping moves such as Mean Look or Wrap, and Trapping abilities such as Shadow Tag.
Illuminate: The opponent's evasion boosts are negated. Provides a light source in the overworld.
Honey Gather: At the end of each turn, if this Pokemon doesn't already have a hold item, there's a 10% chance it will be equipped with a Berry.
Quick Feet: 50% speed boost when inflicted by a major status. Doesn't suffer a speed reduction from Paralysis.
Normalize: All attacks used by this Pokemon deal neutral damage. If this Pokemon is Normal-type, they gain a STAB boost.
Stall: This Pokemon always moves last, but if it didn't deal direct damage, the opponent takes 1/16th of their total HP in damage (except when invulnerable).
Air Lock: whilst this Pokemon is active, all weathers and field effects (Trick room, etc) are ceased.
Infiltrator: Moves used by this Pokemon bypass Reflect, Light Screen, Mist, Safeguard, Magic Coat, and Taunt.
Frisk: either when you switch in or your opponent switches in, the opponent's pokemon's item is revealed.
Damp: prevents the use of Explosion, Selfdestruct, and the ability Aftermath. Grants a 20% Fire resistance.
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I'd been throwing around a few of these too. I'd thought the same thing for Run Away, but for Illuminate I thought it might make sense to increase the user's Accuracy by 1 stage (and Stench decreases the opponent's evasion by 1 stage when switching in). Although 1 stage accuracy boost is better than CompoundEyes, so ... maybe just 25%?
I could never figure out what to do with Honey Gather, and I guess that's pretty good. Stall ... honestly, isn't it fine as is? It's a gimmick, but it's a decent gimmick. I'm sure it has some use (Skill Swap?).
Quick Feet does that already, doesn't it? Can't you also make it ignore a chance of being fully paralyzed, and do the same with Tangled Feet and Confusion?
In my opinion, Air Lock literally putting a "no weather" weather in place would work well. Pretty much makes it like any other weather inducer except it just eliminates weather effects.
Infiltrator ... I'd love to see it bypass Protect (not Detect). It gives it a bizarre niche on some odd pokemon anyways, and encourages the use of a generally inferior move.
Why not just make Damp give them a Fire Immunity? Almost everything with it resists fire anyways. Heck, do the same with stuff like Water Veil giving a Fire immunity, or Magma Armor making you immune to Fire. Or, heck, Immunity just making you immune to Poison attacks. You might be able to tell I'm in favor of immunities because they can make for some interesting counters.