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Old Jan 13th, 2013, 4:24:01 PM   #1582
Gaburaisu
 
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Join Date: Jul 2007
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Quote:
Originally Posted by Fat Aerophoenix View Post
I'd been throwing around a few of these too. I'd thought the same thing for Run Away, but for Illuminate I thought it might make sense to increase the user's Accuracy by 1 stage (and Stench decreases the opponent's evasion by 1 stage when switching in). Although 1 stage accuracy boost is better than CompoundEyes, so ... maybe just 25%?
I could never figure out what to do with Honey Gather, and I guess that's pretty good. Stall ... honestly, isn't it fine as is? It's a gimmick, but it's a decent gimmick. I'm sure it has some use (Skill Swap?).
Quick Feet does that already, doesn't it? Can't you also make it ignore a chance of being fully paralyzed, and do the same with Tangled Feet and Confusion?
In my opinion, Air Lock literally putting a "no weather" weather in place would work well. Pretty much makes it like any other weather inducer except it just eliminates weather effects.
Infiltrator ... I'd love to see it bypass Protect (not Detect). It gives it a bizarre niche on some odd pokemon anyways, and encourages the use of a generally inferior move.
Why not just make Damp give them a Fire Immunity? Almost everything with it resists fire anyways. Heck, do the same with stuff like Water Veil giving a Fire immunity, or Magma Armor making you immune to Fire. Or, heck, Immunity just making you immune to Poison attacks. You might be able to tell I'm in favor of immunities because they can make for some interesting counters.
And to go even further why not have those pokemon with the ability Immunity able to get rid of Toxic Spikes? Would probably give them an extra asset for them to use.
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