Week 2: King vs. SoulWind
SoulWind disconnected turn 4 versus King. Under the current ruling, King would have been entitled to the win; however, renewed discussion of the disconnection policy has once again thrown this rule into question. It was ultimately decided that a hardline policy on disconnections undermined the competitive principles Smogon seeks to represent: replays are necessary to cover legitimate disconnections. Furthermore, the shortened timer on PS was simply not enough time to allow SoulWind to reconnect from his disconnection.
SoulWind was substituted for ShakeItUp, and King was substituted for Scimjara. The match never got completed, and ShakeItUp gets the win via activity.
We are going to be enforcing the following rules pertaining to the timer and disconnections:
- Players who disconnect are entitled to amount of time equivalent to five minutes minus the amount of time they have used up on their timer to reconnect. If no timer has been activated, the time allotted is five minutes. If they are not given this amount of time, they are allowed a replay.
- A player must inform his opponent one turn before he presses the "Kick Inactive Player" or "Claim Victory" button on Showdown. The button may only be pressed four minutes after this announcement OR the subsequent turn after this announcement, whichever occurs first. Players who announce that they will press the button must press the button at the FIRST available window of opportunity -- you cannot announce on turn 1 and then press it on turn 3, and you cannot announce on turn 1 and not press it on turn 2.
- Comprehensive replay rules are currently under debate and will be posted once they are fully fleshed out. Until then, replays will be awarded on a case-by-case basis.
Credit to Luis Negron Photography and McMeghan Animations
Last edited by Eo Ut Mortus; Jan 26th, 2013 at 3:13:12 PM.