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Originally Posted by Fat Blue_Star
I'm not sure if this has already been posted on this thread, but PS! seems to have 2 similar bugs which are not listed in the KNOWN BUGS section.
1. In the real games, the faster pokémon is always sent first, but, in PS!, the pokémon seem to be sent in random order.
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No it's not.
For instance, everyone who's ever played the games even once knows that "A wild <enemy blah> appears!" happens before "Go! <my blah>!"
In other words, in singleplayer, you always go now. In link battles, I've heard that it's something like whoever selects team preview first, but the point is, it has nothing to do with Speed, either. On the other hand, abilities activate in order of Speed, and that is implemented correctly in PS.
Quote:
Originally Posted by Fat Blue_Star
2. Also in the real games, faster pokémon have effects such as Leftovers recovery, Poison Damage, Sandstorm damage, etc, affecting them first. And as well in PS!, they are being affected in random order.
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Do you have a battle log that shows this? I'm pretty sure end-of-turn effects already happen in Speed order. This was a bug that was fixed around a month ago.