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Why am I here?
Join Date: Sep 2012
Posts: 882
"aussieland"
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Aah, may as well make some arenas
Tested
None
Not Tested
Vulcan's Lair (possible gym arena (for me! Mwahahahaha!)) WIP
Arena: Vulcan's Lair
Field Type: Fire
Complexity: Moderate-Intense
Format: All
Restrictions: No external water, no external plants.
An inferno is non-fire!
Inside this volcano is where the Roman God of Fire, Vulcan, lived. He is no longer around, as far as you know, but he may well be.
Arena Description
The arena is circular, with a radius of 50 metres. In the middle of the arena, there is a lake of lava with a radius of 7.5 metres, that burns any non-Fire-type Pokemon if they step in it. Don't worry though, it doesn't mean that they have to step there. There is a flat area around the lake, in which most battling happens…probably. It is always very sunny there, for inexplicable reasons. Well, it's probably because any rain or hail evaporates before it can get there, and Sandstorms, er, no idea. The area has an open sky, so Pokemon can fly around. There are rocks around, but there are no sources of water or plants. The area is very hot, causing all Fire-type moves to have an extra 3 BAP, while Water- and Ice-type moves (apart from Scald and Ice Burn) have 3 less BAP.
Mechanics
-Permanent, unchangeable sun, with all Grass-types getting Chlorophyll and Solar Power's effects, and with all Water- types getting Dry Skin.
-Seismic attacks deal 10 flat damage to any non-Fire-type Pokemon that cannot fly or levitate, including the user.
-Digging deals 10 damage to any user that is not Fire-type and it fails.
-Stealth Rock changes to Fire-type damage and Toxic Spikes Burns rather than Poisons, due to the intense heat.
-Any non-Fire Pokemon going into the lava lake gets burned. (There is a way to exploit this)
Blast Furnace- Possible Gym Arena
This arena is a huge blast furnace, 100 metres long, 100 metres wide, 40 metres high. It is man-made, very sturdy, and cannot be broken through. Despite the echoing, sound-based moves do not increase in power. There is intense heat and light coming from the heaters to make this seem like normal sunny weather, but, as it is inside, other weathers cannot be summoned. Due to the heat, Fire-type attacks are stronger, and due to the masses if electricals around, Electric-type attacks are stronger. There is no water source, as it would just evaporate, no grass source, as there is no soil, no rocks, as that would just be weird, and the floor might break under too much pressure, so seismic attacks and digging are also disallowed.
Also, due to the superheated air, wind moves, including, but not limited (see jas16292's list) to Air Slash, Air Cutter, Hurricane, & Tailwind, turn into Fire-type moves. Also also, NO STEALTH ROCKS!
Rules and Restrictions - Treated as Sun for the whole battle
- No other weather
- Artificial Arena
- Fire-type moves get +2BAP
- Electric-type moves get +2BAP
- No seismic attacks or digging
- No external water
- No external grass
- No external rocks
- Wind moves change to the Fire-type
- Stealth Rock is strictly forbidden
Generation One
Ah, the nostalgia of the First Generation of Pokémon, a generation that I have never actually played, along with the Second Generation. Here we are, the land of colourlessness, the vast expanses of pixelated space, and the numerous glitches. But, here in ASB, the colours have been added, the resolution has improved, an the glitches have been taken out, but it is still Generation One. Therefore: [list][*]Generation One Pokemon get +2BAP to all of their damaging attacks.[*]Either: You may only use moves from Generation One, or Moves from Generation one get +2BAP and +10% Accuracy.[*]No held items. There were no held items then.[*]Instead of Special Attack and Special Defense, there is just Special. For Generation One Pokemon, you take their Special stat and make it into the corresponding rank. For later generation Pokemon, take the average of the ranks and that is their Special stat (e.g. Shuckle has R5 Special ([1+9]/2).[*]Dark- and Steel-type Pokemon lose that typing. A pure one, such as Poochyena, would become Normal-type. A dual type one, such as Houndour, would lose the type but retain the other one, so Houndour would become pure Fire-type. Pawniard and Bisharp would become pure Normal-type, rather than Normal / Normal type.[*]Any moves that have changed in BAP or effect, including type, from Generation One to later generations will have the effects of the Generation One move. These moves are below:
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Apparently if wasn't completely ridden of glitches :P
Last edited by Someoneelse; Apr 21st, 2013 at 5:38:23 PM.
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