Walrein, Kyurem, Regice, and to a lesser extent, Abomasnow and Glaceon would all benefit greatly from that, but the rest of them are really still very frail even with a defense boost.
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Originally Posted by Fat labarith
a) I'm pretty sure GF could code the poison move so that it would badly poison the user regardless of immunity (like glare paralyzes ground types...).
b) He said Ghost TYPES, not Ghost moves. I know it's nitpicky, but he made the distinction (as you can see, re: flying).
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The difference is that ground types can be paralyzed, poison types cannot be poisoned without having their type changed. And please, please do not suggest that the move should then change their type.
And getting better moves is still a boost to Ghost-types.
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I think I'd prefer Ghosts got more utility moves. A resurrection move, for example (faints the user, resurrects another pokemon with 25% health?) would be tech, while a ghost heat wave would be pretty thematically cool, I think.
Still, I think "fields" are the way to go to boost Ghosts... having a graveyard field (and a move that turned the field into a graveyard, more or less rain dance for field) would be pretty neat. Let Graveyards increase the power of ghost moves and dark moves by 50% and maybe increase ghost evasion by one stage?
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No for the resurrection move, and fuck no for the Graveyard "field".