Jan 17th, 2013, 1:11:41 PM
|
#32
|
Join Date: Oct 2010
Posts: 130
|
Quote:
Originally Posted by Fat Super Mario Bro
Posting here to say that I like this idea. The truth of the matter is that critical hits don't really add another layer of thought or skill to the game. They just give instant advantage to the player who pulls one off first..
|
It does add another layer of thought or skill to the game. Read:
Quote:
Originally Posted by Fat LudwiG
Having hax in the game just adds another set of skills to master. That is, calculating probabilities and making moves based on that (more important in doubles than singles). You can't actually predict that hax, but you can make the best move with having them in consideration, which is an important skill in pokémon. Sometimes, that doesn't help and maybe you'll lose for it, but sometimes it'll make you win too, so it evens out.
Maybe that sigilyph gets hit a lot when setting up, in that case, knowing how many cosmic powers to use to not let the chance of getting hit with a critical hit getting too high is important. Someone just mindlessly setting up without caring about hax is more likely to lose than someone that knows when it's enough. There is a 31/256=0,12109375 chance to get hit with a critical hit during the two turns you go from +4 to +6 and even higher if you also have to roost afterwards and whether it's worth it or not depends on the situation (that's just one example).
|
|
|
|